defining and moving particle attractor
Is it possible to define and move an attractor like the one used in the Jitter JS tutorial, except using shiva and vishnu?
I know this is old but I’m trying to learn about particles in jitter and I haven’t seen an answer to this question.
It would be really nice if you could. But the force attribute in vishnu seems to only take forces in Cartesian coordinates. Is there a way to create a radial force using vishnu?
And while I have your attention what is the best way to set up multiple particle emitters so that each emitter creates particles of a different color?
I have the following patch but I’m not sure how to color it.
----------begin_max5_patcher---------- 913.3oc6YtsahCCDF9ZpTeGrx0TjOjDfdE6ywpJjgX.WkXm0wAna09tuN1.M 8.TGUHkRqTENwwI9e97jwyj930W0IXhbMqH.bK32fNcdzzSGaeU8zYaGcBxn qmlRKrCLPvVImbeP2MWSyVqs8eOW2adZICLZpLsLST.v6FzLoPKnYL6.+khS S2cIdhsSyi7Fb+c8lS0SWvEyGqXS0N8gGh5A6BBGBqZPnnpFr4DvcauKQYFW jxzVghqO4E7+ZmbD1bWOMZYo9UC20m9gbladqLrwYTshuNnKHH.bmcf+65qp ZMMcOJnyMC.BXVpjpIX.BBg.LXTdJUvxn4liIfvc2bJWvlJKE1mPXCAM9PfN xgVRD1BZnk2w38BZzWRPmK4F01XWTxgHWHbXMxMr+63g9ECb48VxKVHJMtjb ioCf8PfQOPWYNv3lVjyXIlCglimIUSYfaLmf.teL2irvbbTUuQ.3wwMNziEC bjsAEdg4Fm2qXAeIELJkOiY7x.iXYbs4002Fs3Fh1HePKjTKBAI7xLBAH5Eg jaZHiXOPIJxFr.M3BKlwJtHQtBjSUZ9zTSpFMicnClQPny8KxkO.psH2DpX9 GkYYrhB5b1qglyoqoX5fush5aITX3.aiCZCNV4Mg1KmNU9TyS6oXhDl5I2JS vOEsfM1j4oTY1lYyendGk8YPDOxKMZPamtzwvObebVCr.ELAzXeQrOvhDWCV GuWZI6EVVyohVmRpY1lHw87aFxP975KBdRPF5v9WW.U6TKkn86QRh+FTsSC8 KG5ga4y41OE67TwNtBcNZE6LviECb7lZcH+Tqi+jsuOjE8MnTm8WoyGAuwdf WTrq7GXzkCd+SFSqj.BrgQc8IWdDg3WTW74Rx.Z474or2xdC8vd6u6i852dL lBCLbVyTiYB5jTqQzXSlW4teJrX7WJK1My1P.u7+TfU9UW3EbnPVZ1SbyCc6 W1GTyFRXEZtfp4RQsQUU5P8QsfmjvDOyRR3EUVmkkv8uz3uvv9HLq7Qspvp1 aySg0xDKzKg8IrTF4kvBOWIFo8EVrWBKp0EleqjwsttF3UTL34otF15xxqf9 CZcYY2lA+tKijOGggNWEF7LTXdE.q+4Y7q1O7kW6C09Q6QQmodWUeWVOD1Gi XaRullmujoJ17ncZxTOw8RU04wccmyEtycovGnXK4auE2m9NfpLETnMUSTpb 0YtNNLvbE6DZ94+.rHVDOC -----------end_max5_patcher-----------
IIRC a lot of the Jitter Recipes have particle systems in them, a few "non-Hindu" ones as well.
Regarding my second question, I can’t say that I have ever seen an example of multiple particle emitters. I keep running into fairly basic problems (e.g. how do you color the particles differently?) that make me wonder whether I am missing something important.
If anyone can point me towards an example of a patch that uses multiple particle emitters I would greatly appreciate it.
I figured it out my coloring issues. And learned a few things about jit.gl.mesh in the process.
Care to share?