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deform a gl plane

October 28, 2008 | 2:18 pm

You’ll need more vertices on your plane to do the sort of interpolation you want to do. Upscale your vertex and texcoord matrix to like ~20×20 or something using jit.matrix @interp 1 and you should be set.

Best,
Andrew B.


October 28, 2008 | 5:49 pm

OK, THANKS Andrew… you are right…

I understand !

fxw


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