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Delay object effecting ability to alter track volume

August 8, 2011 | 10:32 pm

Hello,
I am building a large patch that communicates between an external patch and a patch I’m building within the M4L environment.

There are a lot of randomized elements amongst the two patches. One such being a delay object that delays the relay of a bang object that triggers a clip (randomly generated) and its subsequent fade in. The problem I’m having is when the bang travels through the delay, the track volume is not activated. However, when I bypass the delay object, the patch works as expected.

The patch itself is pretty intricate (at least respectively to previous patches I have built myself). As it’s pasted in this post, it does not functionally illustrate the problem I’m having since the values that make it run are pulled from about a dozen different places. Hopefully though, the solution to my problem is simple misunderstanding with how the delay object is implemented and can be sorted out fairly quickly with a set of fresh eyes.

What am I missing???
Thanks in advance for your help.

– Pasted Max Patch, click to expand. –

August 16, 2011 | 1:36 am

Found a solution, although not sure why it works.
A ‘deferlow’ object below the delay did the trick. I know what the object does, but not why it specifically was the solution in this case. Any further insight would certainly be appreciated.

Thx.
Dustin


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