Forums > MaxMSP

delay

February 21, 2006 | 5:59 pm

[tapin~]->[tapout~]
i would like to change delay times
without the transposition – sig
or the clicks – float

i am thinking crossfade between 2 tapouts
but thought i would check to see if someone has already solved this problem before delving in

happy tunes
don

it takes all of us


February 21, 2006 | 6:18 pm

Yes, there’s an example featuring a smoothed delay in the MSP
nightschool at Berkeley. At the crux are basically pipes, and !- 1.

I’ve also reimplemented it; e-mail me offlist if you want a copy.

Peter McCulloch


February 21, 2006 | 6:30 pm

Sorry for making the propaganda :-) Have a look to ej.vdb~ :

http://www.e–j.com

Best,
ej


February 21, 2006 | 8:44 pm

Yes, crossfade between two is good – and remember that you can do that
with one tapout~ with two outputs – switch the time on the output that
is now zeroed – I think this will be much more efficient.

There is another way, which was shown to me by Miller Puckette in, I
recall, 1993, and I have used it many times since. Delay the change by
10mS; at the same time ramp the output level down to zero over 10mS;
then ramp the output up again over 10mS. The delay change will occur at
the zero point of the output, so no click; and the very short
interruption will be masked by the new sound that occurs after the
shift.

Best

L

Lawrence Casserley – lawrence@lcasserley.co.uk
Lawrence Electronic Operations – http://www.lcasserley.co.uk
Colourscape Music Festivals – http://www.colourscape.org.uk


February 24, 2006 | 7:18 am

thanx

the file you sent me works great – peter

probably what miller showed you lawrence

happy tunes
don

it takes all of us


May 9, 2006 | 6:33 pm

Hi, I need to get transposing for the feedbacks of a delay (just like
good old hardware). Is it possible without using buffers?. Any help or
directions towards objects or patchers (not tutorials!!!) will be
appreciated.
AI


May 9, 2006 | 7:07 pm

Look at the "Pitchshifting playground" patch in the examples folders.

Peter McCulloch


May 10, 2006 | 2:19 am


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