Forums > MaxMSP

Delaying a bang…

September 27, 2008 | 5:37 am

Again, a total noob question…But which object can I send a bang to, and it will delay an output bang a short defined time later?

Thanks!

-rb-


September 27, 2008 | 5:44 am

[delay]


September 27, 2008 | 5:55 am

Well. That was the obvious choice I suppose!

Thanks!


September 28, 2008 | 1:29 am

You can try "pipe" object as well


September 28, 2008 | 8:38 am

It’s worth pointing out that these two approaches are radically different as far as how they deal with multiple bangs. Pipe will delay as many things as are poured into it. Delay acts like a retriggerable one-shot, firing delay-time after the latest bang. That’s not too clear in words, but this patch might help:

– Pasted Max Patch, click to expand. –

September 28, 2008 | 10:56 am

Thanks Chris and Memo, will have a gander…


Viewing 6 posts - 1 through 6 (of 6 total)