Delaying a bang…

Sep 27, 2008 at 5:37am

Delaying a bang…

Again, a total noob question…But which object can I send a bang to, and it will delay an output bang a short defined time later?



Sep 27, 2008 at 5:44am


Sep 27, 2008 at 5:55am

Well. That was the obvious choice I suppose!


Sep 28, 2008 at 1:29am

You can try “pipe” object as well

Sep 28, 2008 at 8:38am

It’s worth pointing out that these two approaches are radically different as far as how they deal with multiple bangs. Pipe will delay as many things as are poured into it. Delay acts like a retriggerable one-shot, firing delay-time after the latest bang. That’s not too clear in words, but this patch might help:

– Pasted Max Patch, click to expand. –
Sep 28, 2008 at 10:56am

Thanks Chris and Memo, will have a gander…


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