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		<title>Cycling 74  &#187;  Topic: Delaying Transition with Xfade</title>
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		<pubDate>Thu, 20 Jun 2013 01:25:10 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/delaying-transition-with-xfade/#post-49436</guid>
					<title><![CDATA[Delaying Transition with Xfade]]></title>
					<link>http://cycling74.com/forums/topic/delaying-transition-with-xfade/#post-49436</link>
					<pubDate>Tue, 30 Mar 2010 21:16:22 +0000</pubDate>
					<dc:creator>LucasITP</dc:creator>

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						<p>I am making an installation in Jitter. Max is reading from Arduino values between 0 and 1. If the person goes by the sensor, the Xfade object gets a value of one. If there is no one in front of the sensor, there is a constant value of 0. When the x-fade gets the value of one, an 8 second video plays. Therefore, i have to create a delay function that keeps the video playing after the xfade is triggered. The problem that i am running into, is that the objects i am using, such as Pipe and Delay, produce delays for the 0 and the 1. I only want the delay when the number switches from 1 to 0 and not from 0 to 1. How can i make this happen?<br />
thank you,</p>
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					<guid>http://cycling74.com/forums/topic/delaying-transition-with-xfade/#post-177590</guid>
					<title><![CDATA[Re: Delaying Transition with Xfade]]></title>
					<link>http://cycling74.com/forums/topic/delaying-transition-with-xfade/#post-177590</link>
					<pubDate>Tue, 30 Mar 2010 21:33:50 +0000</pubDate>
					<dc:creator>billy gomberg</dc:creator>

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						<p>check [togedge] for quick zero-to-1 (and vice versa) transition detection.  has separate outputs for each transition.  let me know if this sorts you out&#8230;.</p>
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					<guid>http://cycling74.com/forums/topic/delaying-transition-with-xfade/#post-177591</guid>
					<title><![CDATA[Re: Delaying Transition with Xfade]]></title>
					<link>http://cycling74.com/forums/topic/delaying-transition-with-xfade/#post-177591</link>
					<pubDate>Wed, 31 Mar 2010 03:26:58 +0000</pubDate>
					<dc:creator>LucasITP</dc:creator>

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						<p>Billy, thanks a lot. It worked beautifully! I took the [togedge] object, hooked up two bangs to it, and threw a [delay] object on the bang that emits the 0, Worked perfectly. Thanks again.</p>
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