designing patches to run on an iphone/android

Jun 7, 2010 at 12:52pm

designing patches to run on an iphone/android

i was wondering if anyone has had any success developing patches designed specifically to run on iphones/androids as a standalone application. I know that apple has an issue with apps that are a programming environment in and of themselves, but is there a way to create a standalone application, similar to saving a patch as a .app or a .exe, so that they can run entirely on the phone (i.e, not simply controlling a patch that is running through on a computer).

I’ve made a relatively simple patch where users can set parameters for a drone-based piece, and the interface and audio output are simple enough (and it is not cpu-draining) that I think it could run really effectively as an iphone/android app.

Let me know if there’s anyone that knows how to do this, or if anyone would like to help me with this project. I’ve attached a .mxf file of the patch (compressed in a .zip) so you can see what i mean.

Attachments:
  1. LittleMouse.zip
#50778
Jun 7, 2010 at 1:06pm

Learning ObjectiveC is the way to go. Apple doesn’t like apps that makes apps for the app store, without using their apps, that makes a lot of apps, for one sentence ;-)

#182224
Jun 7, 2010 at 2:00pm

Or go the RjDj way: convert your patch to Pd, then read up in the RjDj documentation how to make your own Pd-patches run in RjDj on the iPhone.

(note that searching on this forum would have given you this answer as well)

#182225
Jun 7, 2010 at 5:08pm

I did see the convert-to-pd method earlier – I was hoping that there might be a way to do it to where I wouldn’t have to rewrite the entire patch in pd.

It looks like either way, though, I’m going to have to learn either ObjectiveC or pd. Thanks!

#182226

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