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		<title>Cycling 74  &#187;  Topic: designing patches to run on an iphone/android</title>
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		<pubDate>Wed, 19 Jun 2013 02:57:40 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/designing-patches-to-run-on-an-iphoneandroid/#post-50778</guid>
					<title><![CDATA[designing patches to run on an iphone/android]]></title>
					<link>http://cycling74.com/forums/topic/designing-patches-to-run-on-an-iphoneandroid/#post-50778</link>
					<pubDate>Mon, 07 Jun 2010 12:52:33 +0000</pubDate>
					<dc:creator>ericmbridges</dc:creator>

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						<p>i was wondering if anyone has had any success developing patches designed specifically to run on iphones/androids as a standalone application. I know that apple has an issue with apps that are a programming environment in and of themselves, but is there a way to create a standalone application, similar to saving a patch as a .app or a .exe, so that they can run entirely on the phone (i.e, not simply controlling a patch that is running through on a computer).</p>
<p>I&#8217;ve made a relatively simple patch where users can set parameters for a drone-based piece, and the interface and audio output are simple enough (and it is not cpu-draining) that I think it could run really effectively as an iphone/android app.</p>
<p>Let me know if there&#8217;s anyone that knows how to do this, or if anyone would like to help me with this project. I&#8217;ve attached a .mxf file of the patch (compressed in a .zip) so you can see what i mean.</p>
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					<guid>http://cycling74.com/forums/topic/designing-patches-to-run-on-an-iphoneandroid/#post-182224</guid>
					<title><![CDATA[Re: designing patches to run on an iphone/android]]></title>
					<link>http://cycling74.com/forums/topic/designing-patches-to-run-on-an-iphoneandroid/#post-182224</link>
					<pubDate>Mon, 07 Jun 2010 13:06:13 +0000</pubDate>
					<dc:creator>Emmanuel Jourdan</dc:creator>

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						<p>Learning <strong>ObjectiveC</strong> is the way to go. Apple doesn&#8217;t like apps that makes apps for the app store, without using their apps, that makes a lot of apps, for one sentence ;-)</p>
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					<guid>http://cycling74.com/forums/topic/designing-patches-to-run-on-an-iphoneandroid/#post-182225</guid>
					<title><![CDATA[Re: designing patches to run on an iphone/android]]></title>
					<link>http://cycling74.com/forums/topic/designing-patches-to-run-on-an-iphoneandroid/#post-182225</link>
					<pubDate>Mon, 07 Jun 2010 14:00:45 +0000</pubDate>
					<dc:creator>EMV</dc:creator>

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						<p>Or go the RjDj way: convert your patch to Pd, then read up in the RjDj documentation how to make your own Pd-patches run in RjDj on the iPhone.</p>
<p>(note that searching on this forum would have given you this answer as well)</p>
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					<guid>http://cycling74.com/forums/topic/designing-patches-to-run-on-an-iphoneandroid/#post-182226</guid>
					<title><![CDATA[Re: designing patches to run on an iphone/android]]></title>
					<link>http://cycling74.com/forums/topic/designing-patches-to-run-on-an-iphoneandroid/#post-182226</link>
					<pubDate>Mon, 07 Jun 2010 17:08:04 +0000</pubDate>
					<dc:creator>ericmbridges</dc:creator>

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						<p>I did see the convert-to-pd method earlier &#8211; I was hoping that there might be a way to do it to where I wouldn&#8217;t have to rewrite the entire patch in pd.</p>
<p>It looks like either way, though, I&#8217;m going to have to learn either ObjectiveC or pd. Thanks!</p>
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