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		<title>Cycling 74  &#187;  Topic: Dial Behaviour</title>
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		<pubDate>Wed, 19 Jun 2013 01:46:32 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/dial-behaviour/#post-40608</guid>
					<title><![CDATA[Dial Behaviour]]></title>
					<link>http://cycling74.com/forums/topic/dial-behaviour/#post-40608</link>
					<pubDate>Sat, 01 Nov 2008 23:06:07 +0000</pubDate>
					<dc:creator>David Butler</dc:creator>

					<description>
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						<p>I just updated to 5.0.5, and dials don&#8217;t act like they used to.</p>
<p>If you increase the number of steps, the movement taken to move the dial no longer increases. This means that it&#8217;s impossible to make more accurate dials.</p>
<p>For example, a dial with 100 steps, moves exactly like a dial with 1000 steps in the new version. Previously a dial with 1000 steps would be more accurate than the 100 step dial as the dial value changed less quickly with a mouse movement.</p>
<p>I would ask for this please to be changed back as it makes many of my patches more difficult to operate.</p>
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					<guid>http://cycling74.com/forums/topic/dial-behaviour/#post-143791</guid>
					<title><![CDATA[Re: Dial Behaviour]]></title>
					<link>http://cycling74.com/forums/topic/dial-behaviour/#post-143791</link>
					<pubDate>Sat, 01 Nov 2008 23:19:38 +0000</pubDate>
					<dc:creator>swieser1</dc:creator>

					<description>
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						<p>Try using a pictctrl object configured as a dial, and mess with the &#8220;Dial Pixels Per Value Change&#8221; parameter in the inspector.  That allows you to adjust the sensitivity of the dial.</p>
<p>I&#8217;m not sure why the &#8220;Dial Pixels Per Value Change&#8221; parameter isn&#8217;t included in the actual dial object, just in the pictctrl&#8230;</p>
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					<guid>http://cycling74.com/forums/topic/dial-behaviour/#post-143792</guid>
					<title><![CDATA[Re: Dial Behaviour]]></title>
					<link>http://cycling74.com/forums/topic/dial-behaviour/#post-143792</link>
					<pubDate>Sat, 01 Nov 2008 23:25:59 +0000</pubDate>
					<dc:creator>David Butler</dc:creator>

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						<p>Thanks for the workaround. It would still be nice to just have this changed back to the way it used to be though, as I don&#8217;t want to have to go through and change all my patches!</p>
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