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		<title>Cycling 74  &#187;  Topic: different alpha type?</title>
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		<pubDate>Wed, 19 Jun 2013 05:07:29 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/different-alpha-type/#post-25565</guid>
					<title><![CDATA[different alpha type?]]></title>
					<link>http://cycling74.com/forums/topic/different-alpha-type/#post-25565</link>
					<pubDate>Fri, 21 Apr 2006 15:16:21 +0000</pubDate>
					<dc:creator>Scott Fitzgerald</dc:creator>

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						<p>Hey folks, I&#8217;m layering a couple of video files, animation+ codec,<br />
using gl.videoplane.  so the chain is something like [qt.movie<br />
colormode@ uyvu] &#8212; [gl.vidoplane]</p>
<p>it works great except the people who made the original animation<br />
didn&#8217;t premultiply the alpha channel (this is their terminology, i&#8217;m<br />
just parroting it here because of my general ignorance of alphas in<br />
motion graphics) and a fine while halo appears around the matte.</p>
<p>like here : <a href="http://droolcup.com/pix/straight.png" rel="nofollow">http://droolcup.com/pix/straight.png</a></p>
<p>in final cut pro i can change the alpha type from &#8220;straight&#8221; to<br />
&#8220;white&#8221; and the image appears without this fine white line.</p>
<p><a href="http://droolcup.com/pix/white.pg" rel="nofollow">http://droolcup.com/pix/white.pg</a></p>
<p>re-rendering after selecting this type of alpha matte doesnt seem to<br />
help in gl playback.  is there an analgous attribute to this &#8220;alpha<br />
type&#8221; in gl.videoplane, gl.texture, or anywhere else for that matter?</p>
<p>thanks list.  you&#8217;re best.</p>
<p>~s</p>
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					<guid>http://cycling74.com/forums/topic/different-alpha-type/#post-75400</guid>
					<title><![CDATA[Re: different alpha type?]]></title>
					<link>http://cycling74.com/forums/topic/different-alpha-type/#post-75400</link>
					<pubDate>Fri, 21 Apr 2006 18:38:56 +0000</pubDate>
					<dc:creator>Joshua Kit Clayton</dc:creator>

					<description>
						<![CDATA[
						<p>
On Apr 21, 2006, at 8:16 AM, Scott Fitzgerald wrote:</p>
<p>> Hey folks, I&#8217;m layering a couple of video files, animation+ codec,<br />
> using gl.videoplane.  so the chain is something like [qt.movie<br />
> colormode@ uyvu] &#8212; [gl.vidoplane]</p>
<p>A few notes:</p>
<p>- Animation is natively ARGB, so this colormode might be faster for  <br />
any such files<br />
- UYVY mode doesn&#8217;t support an alpha channel, though you can in  <br />
theory use multi-texturing or shaders to use one image as an alpha  <br />
channel for UYVY content, though it sounds like you just want to use  <br />
ARGB in this instance.</p>
<p>
> it works great except the people who made the original animation<br />
> didn&#8217;t premultiply the alpha channel (this is their terminology, i&#8217;m<br />
> just parroting it here because of my general ignorance of alphas in<br />
> motion graphics) and a fine while halo appears around the matte.<br />
><br />
> like here : <a href="http://droolcup.com/pix/straight.png" rel="nofollow">http://droolcup.com/pix/straight.png</a><br />
><br />
> in final cut pro i can change the alpha type from &#8220;straight&#8221; to<br />
> &#8220;white&#8221; and the image appears without this fine white line.<br />
> <a href="http://droolcup.com/pix/white.pg" rel="nofollow">http://droolcup.com/pix/white.pg</a></p>
<p>404.</p>
<p>
> re-rendering after selecting this type of alpha matte doesnt seem to<br />
> help in gl playback.  is there an analgous attribute to this &#8220;alpha<br />
> type&#8221; in gl.videoplane, gl.texture, or anywhere else for that matter?</p>
<p>Could you post a simple example patch with media (preferably URL to  <br />
archive), demonstrating what you&#8217;re expecting and the problem. OpenGL  <br />
doesn&#8217;t assume a premultiplied alpha, but if premuliply vs. not is  <br />
really the source o your problem, there may be some ways to set up  <br />
the OpenGL fixed purpose pipeline to achive your results. Otherwise  <br />
you should be able to use GLSL to solve.</p>
<p>-Joshua</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/different-alpha-type/#post-75401</guid>
					<title><![CDATA[Re: different alpha type?]]></title>
					<link>http://cycling74.com/forums/topic/different-alpha-type/#post-75401</link>
					<pubDate>Fri, 21 Apr 2006 18:46:32 +0000</pubDate>
					<dc:creator>Scott Fitzgerald</dc:creator>

					<description>
						<![CDATA[
						<p>> > fine while halo appears around the matte.<br />
> ><br />
> > like here : <a href="http://droolcup.com/pix/straight.png" rel="nofollow">http://droolcup.com/pix/straight.png</a></p>
<p> image appears without this fine white line.<br />
> > <a href="http://droolcup.com/pix/white.pg" rel="nofollow">http://droolcup.com/pix/white.pg</a><br />
><br />
> 404.</p>
<p>
whoops.  <a href="http://droolcup.com/pix/white.png" rel="nofollow">http://droolcup.com/pix/white.png</a></p>
<p>i&#8217;ll post a sample as soon as i can get a small enough file up.</p>
<p>thanks<br />
~s</p>
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					<guid>http://cycling74.com/forums/topic/different-alpha-type/#post-75402</guid>
					<title><![CDATA[Re: different alpha type?]]></title>
					<link>http://cycling74.com/forums/topic/different-alpha-type/#post-75402</link>
					<pubDate>Fri, 21 Apr 2006 19:10:23 +0000</pubDate>
					<dc:creator>Scott Fitzgerald</dc:creator>

					<description>
						<![CDATA[
						<p>here&#8217;s a small demop patch with sample media that demonstrates the issue.</p>
<p>i tried switching b/w argb &#038; uyvu to see if there was a difference<br />
between the two, but no dice.</p>
<p>thanks for all the help.</p>
<p><a href="http://droolcup.com/pix/jfoo.zip" rel="nofollow">http://droolcup.com/pix/jfoo.zip</a></p>
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					<guid>http://cycling74.com/forums/topic/different-alpha-type/#post-75403</guid>
					<title><![CDATA[Re: different alpha type?]]></title>
					<link>http://cycling74.com/forums/topic/different-alpha-type/#post-75403</link>
					<pubDate>Tue, 11 Sep 2007 15:42:52 +0000</pubDate>
					<dc:creator>Bas van der Graaff</dc:creator>

					<description>
						<![CDATA[
						<p>I came across this thread while searching for more info on alpha edges in OpenGL.</p>
<p>The example provided in the last post is exactly what i&#8217;ve experienced in my own patch. I&#8217;m just using multiple objects tho, with png&#8217;s as source images. Too bad no one has responded to it.</p>
<p>Anyone have better insights as to how this can be solved/improved?<br />
I&#8217;d prefer not to use a binary alpha layer. JKC did mention shaders, but i&#8217;m not even good enough at even using those to know how to go about the problem that way.</p>
<p>Thanks,<br />
Bas van der Graaff</p>
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