Difficulty putting a texture on a .dae model

Jan 12, 2013 at 12:01am

Difficulty putting a texture on a .dae model

I am trying to put a texture on a .dae model without success. I use the jit.gl.texture example and nothing works with my model ! The movie is a flashing light on my model and the chili pictures just change the color of my model…. It’s super easy to put a texture of my model in Blender but not in Max… And does somebody know how to export the texture from Blender to Max…..it will be very useful since I don’t use Maya… I will like to send my object but we cannot post .dae files….. Does somebody have a magical piece of patch that texture a model everytime somewhere …..

Thanx a lot…

Ben

#66028
Jan 12, 2013 at 1:37am

here’a a model that doesn’t work properly

Attachments:
  1. babylonmax.zip
#237724
Jan 12, 2013 at 6:07pm

i think you should apply a texture in blender, and export the model with the texture.
that way the texture coordinates should export with the model.

once you’ve got proper texture coordinates, and a loaded texture, it’s a simple matter to replace that texture with whatever you like in Max.

#237725

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