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Difficulty putting a texture on a .dae model

January 12, 2013 | 12:01 am

I am trying to put a texture on a .dae model without success. I use the jit.gl.texture example and nothing works with my model ! The movie is a flashing light on my model and the chili pictures just change the color of my model…. It’s super easy to put a texture of my model in Blender but not in Max… And does somebody know how to export the texture from Blender to Max…..it will be very useful since I don’t use Maya… I will like to send my object but we cannot post .dae files….. Does somebody have a magical piece of patch that texture a model everytime somewhere …..

Thanx a lot…

Ben


January 12, 2013 | 1:37 am

here’a a model that doesn’t work properly

Attachments:
  1. babylonmax.zip

January 12, 2013 | 6:07 pm

i think you should apply a texture in blender, and export the model with the texture.
that way the texture coordinates should export with the model.

once you’ve got proper texture coordinates, and a loaded texture, it’s a simple matter to replace that texture with whatever you like in Max.


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