disable gpu based objects

Jun 15, 2008 at 5:38pm

disable gpu based objects

hello everybody!
i’m trying to speed up one of my patches again…

does anyone know how to disable GPU based objects like jit.gl.slab if they are currently not in use?

on the CPU it’s easy: you simply don’t send a matrix through the object, so you get higher performance.
i tried the same with jit.gl.slab (op) but it doesn’t work, there is no performance difference.

thanks for help!
philipp.

#38420
Jun 16, 2008 at 8:59am

obviously this question is too easy… :( no answers…

#134017
Jun 16, 2008 at 12:25pm

pleeeeeease! help, i need to finish my patch! where are the masters?? vade, david and friends?

#134018
Jun 16, 2008 at 1:41pm

just exclude them from your rendering chain with a switch or gate
object works ok.

On Jun 16, 2008, at 2:25 PM, expjektor wrote:

>
> pleeeeeease! help, i need to finish my patch! where are the
> masters?? vade, david and friends?

Telcosystems
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Rotterdam
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info@telcosystems.net

#134019
Jun 16, 2008 at 4:27pm

What do you mean by disable? Would a switch or gate work for what you are trying to do? Are you processing really large textures or using multi-sample shaders (blurs, cf.shaders, etc.)? Most likely, if you aren’t noticing any improvements when removing jit.gl.slab from the rendering chain, then that is not your bottleneck. Look elsewhere in your patch. If you are having trouble getting your patch to perform at appropriate speeds, you can post your patch up here and see if anyone can offer suggestions.

Best,
Andrew B.

#134020

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