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		<title>Cycling 74  &#187;  Topic: displacement map shader</title>
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		<pubDate>Tue, 18 Jun 2013 20:06:18 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/displacement-map-shader/#post-33210</guid>
					<title><![CDATA[displacement map shader]]></title>
					<link>http://cycling74.com/forums/topic/displacement-map-shader/#post-33210</link>
					<pubDate>Fri, 10 Aug 2007 22:50:36 +0000</pubDate>
					<dc:creator>liubo</dc:creator>

					<description>
						<![CDATA[
						<p>is there a (3d) displacement map shader out there? or anything that emulates it.. maybe a bump map?</p>
<p>i&#8217;d like to be able to import a low-poly obj model and shade it with a high-res grayscale image used as a displacement map on top of a texture skin. any suggestions would be greatly appreciated.</p>
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					<guid>http://cycling74.com/forums/topic/displacement-map-shader/#post-110338</guid>
					<title><![CDATA[Re: displacement map shader]]></title>
					<link>http://cycling74.com/forums/topic/displacement-map-shader/#post-110338</link>
					<pubDate>Fri, 10 Aug 2007 23:02:40 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
						<![CDATA[
						<p>Ive got a working normal map shader in my v001 shader package:</p>
<p><a href="http://001.vade.info/?p=18" rel="nofollow">http://001.vade.info/?p=18</a></p>
<p>On Aug 10, 2007, at 6:50 PM, liubo wrote:</p>
<p>><br />
> is there a (3d) displacement map shader out there? or anything that  <br />
> emulates it.. maybe a bump map?<br />
><br />
> i&#8217;d like to be able to import a low-poly obj model and shade it  <br />
> with a high-res grayscale image used as a displacement map on top  <br />
> of a texture skin. any suggestions would be greatly appreciated.</p>
<p>v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
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