Forums > Jitter

Distance-Clipping in OpenGL?

April 12, 2011 | 4:22 pm

hard to discribe this problem, but different Objects in an OpenGL Context tend to clip in the distance at different points, can that be true? They simply disappear if i position them to far away(which actually doesn’t seem very far).
Is there a way of adjusting the depth of space itself? Is there a way of creating, lets say, a seemingly infinite plane for example, and some object far away?
Or does one have to scale down those objects manually?
Sorry i"m a bit confused about that, i hope everything makes sense to you,
Thanks for any Help!


April 12, 2011 | 4:46 pm

I was under the impression that the far_clip value was "global" though I’m not certain about that, but I’m more certain that in jit.gl.render the far_clip default value is 100. You could try setting that higher and see how you go.


April 12, 2011 | 5:27 pm

sounds great! thanks a lot!


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