Distance-Clipping in OpenGL?

Apr 12, 2011 at 4:22pm

Distance-Clipping in OpenGL?

hard to discribe this problem, but different Objects in an OpenGL Context tend to clip in the distance at different points, can that be true? They simply disappear if i position them to far away(which actually doesn’t seem very far).
Is there a way of adjusting the depth of space itself? Is there a way of creating, lets say, a seemingly infinite plane for example, and some object far away?
Or does one have to scale down those objects manually?
Sorry i”m a bit confused about that, i hope everything makes sense to you,
Thanks for any Help!

Apr 12, 2011 at 4:46pm

I was under the impression that the far_clip value was “global” though I’m not certain about that, but I’m more certain that in jit.gl.render the far_clip default value is 100. You could try setting that higher and see how you go.

Apr 12, 2011 at 5:27pm

sounds great! thanks a lot!


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