Forums > MaxMSP

dragfile with patches?

December 8, 2006 | 10:48 pm

Hi there,
Is there any way to use dragfile or some other nifty idea, to build a modular patch.
I want to be able to drag max created FX patches into an effects chain in a max patch (assuming they conform to certain specifications!).
Is this a pipe dream for this version of max, or can anyone point me in the right direction?

i.e., if a chain currently contains reverb1, chorus, and flange, could someone theoretically drag a patch from their desktop (or whereever) and replace reverb1 with reverb2.

Hope that made sense,
thanks, even if this gets shot down.
Phil



jml
December 9, 2006 | 10:44 pm

you could use [dropfile] w/ standardized patches.
your efx could be housed within an object box that was scripted into loading at runtime.

of course, if you do this, you’ll break the signal chain and cause an interrupt. this has been discussed extensively on-list.
you might try [poly~] instead for your pre-loaded options and mute instances as necessary.

jl


December 10, 2006 | 12:50 pm

sorry jml, how do i use dropfile with standardized patches? I am not worried about an interrupt.
…runs off to search the list and the manual one more time to try and find this out…


December 10, 2006 | 9:30 pm

Philip Reeder wrote:
> sorry jml, how do i use dropfile with standardized patches? I am not
> worried about an interrupt. …runs off to search the list and the
> manual one more time to try and find this out…

You would use scripting (get the help file for thispatcher)

But as mentioned it will break the signal chain. A better solution would
be to turn your patches into pluggo vst plugins. and then use the vst~
object to deal with it. This has at least two advantages:
1. it won’t break the DSP chain.
2. you don’t need to think about standardisation, because everything is
standardised already by the vst/pluggo specs.
3. you can just drop in 3rd party vst’s and they will work as well…

practically: dropfile -> plug message to vst~…

Stefan


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