Drawing an Led Lightbox in Open GL
I thought I'd be able to quickly knock up a quick simulation of an led lightbox in Max 6.
Read the Jitter 3d tutorials and I've cobbled together the following code (below). It works I guess but I want to build a much bigger array, say 64x10, and there must be a better way.
Would I be able to change the colours of each cube if I used jit.gl.multiple? Or can I use poly~ or something?
jit.gl.multiple indeed. Much easier to set up and scale. Store your colors and positions in matching 64x10 matrices.
Thanks.
Maybe I'm being a bit slow but it still took me ages and then only by culling from forum patches here and there!
Here we go.
Looks good! On a side note, if you're just going to make 'm look like a square matrix you could just as well send your color matrix directly to jit.(p)window ;)
No - I do have complicated 3d plans. This is just the beginning!
That's very well do-able. I once modeled the entire interactive lighting setup for a dance piece in Jitter. Good luck!