Forums > Jitter

dual screen

February 22, 2006 | 12:26 pm

Hi list

below an example off something i would like to achieve ….two identical
renders shown on two jit.windows. (finally the rendering will be done by
two different computers)
I would like to have the pivot-point of each render to be in the middle
of the two screens (it would look like one single render/window) ….I
cant find a way to change the pivot-point. (the lookat attribute seems
to get close but not close enough.)

…mostlikely an easy question for someone …

thx Jurgen

max v2;
#N vpatcher 600 36 1602 740;
#P origin 0 1;
#P window setfont "Sans Serif" 9.;
#P window linecount 1;
#P newex 197 211 139 9109513 jit.gl.handle foo @auto_rotate 1;
#P toggle 710 462 15 0;
#P message 710 480 55 9109513 floating $1;
#P toggle 637 462 15 0;
#P newex 598 461 35 9109513 sel 27;
#P message 637 480 68 9109513 fullscreen $1;
#P newex 555 504 242 9109513 jit.window foo2 @depthbuffer 1 @pos 330 60
@border 0;
#P newex 553 461 40 9109513 key;
#P user jit.fpsgui 528 221 60 9109513 0;
#P newex 484 164 43 9109513 jit.qball;
#P number 529 115 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P toggle 484 115 15 0;
#P newex 484 141 55 9109513 metro 20;
#P newex 484 195 55 9109513 t b erase b;
#P newex 665 256 306 9109513 jit.gl.gridshape foo2 @shape cube @scale
0.5 0.5 0.5 @poly_mode 1 1;
#B color 5;
#P newex 484 400 76 9109513 jit.gl.render foo2;
#P toggle 241 451 15 0;
#P message 241 469 55 9109513 floating $1;
#P toggle 168 451 15 0;
#P newex 129 450 35 9109513 sel 27;
#P message 168 469 68 9109513 fullscreen $1;
#P newex 86 493 227 9109513 jit.window foo @depthbuffer 1 @pos 8 60
@border 0;
#P newex 84 450 40 9109513 key;
#P user jit.fpsgui 59 210 60 9109513 0;
#P newex 15 153 43 9109513 jit.qball;
#P number 60 104 35 9 0 0 0 139 0 0 0 221 221 221 222 222 222 0 0 0;
#P toggle 15 104 15 0;
#P newex 15 130 55 9109513 metro 20;
#P newex 15 184 55 9109513 t b erase b;
#P newex 198 245 301 9109513 jit.gl.gridshape foo @scale 0.5 0.5 0.5
@shape cube @poly_mode 1 1;
#B color 5;
#P newex 15 389 71 9109513 jit.gl.render foo;
#P window linecount 3;
#P comment 106 139 100 9109513 metro on then drag in foo tot rotate both
cubes;
#P connect 5 0 4 0;
#P connect 4 0 7 0;
#P connect 7 0 3 0;
#P connect 3 0 1 0;
#P fasten 3 1 1 0 42 212 20 212;
#P fasten 2 0 1 0 203 296 20 296;
#P connect 3 2 8 0;
#P connect 6 0 4 1;
#P fasten 14 0 10 0 246 488 91 488;
#P fasten 11 0 10 0 173 488 91 488;
#P fasten 9 0 12 0 89 469 126 469 126 448 134 448;
#P fasten 12 0 13 0 134 468 165 468 165 448 173 448;
#P connect 13 0 11 0;
#P connect 31 0 2 0;
#P connect 15 0 14 0;
#P connect 20 0 19 0;
#P connect 19 0 22 0;
#P connect 22 0 18 0;
#P hidden connect 31 0 16 0;
#P fasten 17 0 16 0 670 307 489 307;
#P connect 18 0 16 0;
#P fasten 18 1 16 0 511 223 489 223;
#P connect 18 2 23 0;
#P connect 21 0 19 1;
#P fasten 26 0 25 0 642 499 560 499;
#P fasten 29 0 25 0 715 499 560 499;
#P fasten 24 0 27 0 558 480 595 480 595 459 603 459;
#P fasten 27 0 28 0 603 479 634 479 634 459 642 459;
#P connect 28 0 26 0;
#P connect 30 0 29 0;
#P pop;


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