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efficiency question: jit.gl.nurbs or jit.gl.mesh

July 10, 2010 | 9:23 am

hi jitter geeks,

i am working on a jitter patch, where i need to play
as many keystoned distorted textures possible.

i have a working patch where i texturize a jit.gl.nurbs or jit.gl.mesh object.

my question is:
which object usese less gpu or cpu power ?

thanks,
gisela


July 11, 2010 | 11:01 pm

hard to say, might depend on what you’re doing, but I’ve had better experiences with nurbs than with mesh when doing keystoned texturing stuff. one reason why I switched to nurbs was because glreadback fbo doesn’t work with mesh when you do certain kinds of texture copying on some systems. (there was a bug report i posted on the forums about that issue awhile back)


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