eighttuple input (jit.gl.slab in jit1.63b2)

Dec 23, 2006 at 3:22pm

eighttuple input (jit.gl.slab in jit1.63b2)

Hello everyone,

I’m using jitter 1.6.3b2 and I’m running into strange thing using
jit.gl.slab, it seems that it has eight input textures(try sending it ‘read’
message, you’ll get 8 opendialogs).

Can anyone else reproduce this?

I’m on windows xp, ati m9700 with not-the-latest-but-quite-fresh omega
drivers.

#P window setfont Geneva 9.;
#P number 204 110 35 9 0 0 0 152 0 0 0 221 221 221 222 222 222 0 0 0;
#P window linecount 1;
#N counter;
#X flags 0 0;
#P newobj 204 88 66 9961481 counter;
#P newex 204 62 20 9961481 t b;
#P newex 204 40 42 9961481 error 1;
#P message 32 45 39 9961481 name a;
#P newex 32 98 110 9961481 jit.gl.slab out @inputs 1;
#P newex 32 70 87 9961481 prepend sendinput;
#P comment 83 46 100 9961481 8 input textures?;
#P connect 3 0 1 0;
#P connect 6 0 7 0;
#P connect 5 0 6 0;
#P connect 1 0 2 0;
#P connect 4 0 5 0;
#P window clipboard copycount 8;

#29351
Dec 23, 2006 at 9:52pm

i can reproduce this on a similar max install on xp with 6.14.10.9371 nvidia
driver 9700gs.
btw.
and i didn’t know the [error] object, very useful!

On 12/23/06, nesa wrote:
>
> Hello everyone,
>
> I’m using jitter 1.6.3b2 and I’m running into strange thing using
> jit.gl.slab, it seems that it has eight input textures(try sending it
> ‘read’
> message, you’ll get 8 opendialogs).
>
> Can anyone else reproduce this?
>
> I’m on windows xp, ati m9700 with not-the-latest-but-quite-fresh omega
> drivers.
>
> #P window setfont Geneva 9.;
> #P number 204 110 35 9 0 0 0 152 0 0 0 221 221 221 222 222 222 0 0 0;
> #P window linecount 1;
> #N counter;
> #X flags 0 0;
> #P newobj 204 88 66 9961481 counter;
> #P newex 204 62 20 9961481 t b;
> #P newex 204 40 42 9961481 error 1;
> #P message 32 45 39 9961481 name a;
> #P newex 32 98 110 9961481 jit.gl.slab out @inputs 1;
> #P newex 32 70 87 9961481 prepend sendinput;
> #P comment 83 46 100 9961481 8 input textures?;
> #P connect 3 0 1 0;
> #P connect 6 0 7 0;
> #P connect 5 0 6 0;
> #P connect 1 0 2 0;
> #P connect 4 0 5 0;
> #P window clipboard copycount 8;
>
>
>

#91524
May 9, 2007 at 5:08pm

On Dec 23, 2006, at 7:22 AM, nesa wrote:

> Hello everyone,
>
> I’m using jitter 1.6.3b2 and I’m running into strange thing using
> jit.gl.slab, it seems that it has eight input textures(try sending
> it ‘read’ message, you’ll get 8 opendialogs).
>
> Can anyone else reproduce this?

Sorry to follow up so late, but you need to use sendinput
to only send to one input. Even with the inputs attribute,
there are 8 internal inputs.

-Joshua

#91525
May 10, 2007 at 2:52pm

Thanks for clarifying mister J!

I totally omitted part of the message.

But what about resources? Does jit.gl.slab allocate GPU memory when
it creates (unused) opengl textures?

cheers,
nesa

#91526
May 10, 2007 at 4:37pm

On May 10, 2007, at 7:52 AM, nesa wrote:

> But what about resources? Does jit.gl.slab allocate GPU memory when
> it creates (unused) opengl textures?

Will investigate details of this to make sure it’s not the case
before 1.6.3 release.

-Joshua

#91527

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