Anyone else had systematic crash when scrubbing (mouse over the waveform) in
a buffer and experiencing a crash each time your exceeding the buffer
This is at least the symptom in one of my granular patch.
just tried to recreate the problem you’re having, but everything seems
fine on my end (4.5.7 also). i loaded a 1000ms soundfile into [buffer~
1000], and scrubbed my way outside the buffer window, into a second
monitor up to 36000ms and then back and nothing crashed. the audio
scrubbed fine too when the mouse went back over it.
hope this helps you a bit, let us know what the problem was if you find it.
Yes (kind of) I used to get this quite often prior to 4.5.6 especially with high load granular patches – i never used the waveform mousing though just trying to read longer than buffer length with play~ did it for me. The problem was hard to reproduce, and would crash max sometimes but not every time. I ended up using lots of clip~ objects to constrain any play values that were likely to go out of range.
I don’t recall having that problem recently though – did something get fixed? Or did i just become more thorough when working out the maths?!?
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