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		<title>Cycling 74  &#187;  Topic: export 3d model from Jitter GL (&amp; import nurbs)</title>
		<atom:link href="http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/feed" rel="self" type="application/rss+xml" />
		<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/feed</link>
		<description></description>
		<pubDate>Thu, 20 Jun 2013 05:36:36 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-35808</guid>
					<title><![CDATA[export 3d model from Jitter GL (&amp; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-35808</link>
					<pubDate>Thu, 14 Feb 2008 09:49:25 +0000</pubDate>
					<dc:creator>dtr</dc:creator>

					<description>
						<![CDATA[
						<p>Hi people, </p>
<p>First time my max/msp/jitter issues can&#8217;t seem to be solved by simply searching this great forum, so here it goes&#8230;</p>
<p>I want to import an .obj 3d model (relatively simple surfaces, no texturing) in Jitter, modulate it by data extracted from audio sample analysis and export the resulting shape to have it 3d-printed.</p>
<p>My problem is in the last step: exporting. The jit.gl objects don&#8217;t seem to have any means of exporting to for example an obj file. Has anyone found a workaround?</p>
<p>Vade suggested I could parse the output of my jit.gl objects with @matrixoutput 1, save as a Jitter binary file and parse/convert to a 3d app readable format. Theoretically feasible but I probably can&#8217;t work this out in the given timeframe. Any other ideas?   </p>
<p>
Additionally, the surfaces I&#8217;d like to work with are nurbs but I understood Jitter can only import tesselated models. I could live with it but nurbs would be better. Any workarounds for that?</p>
<p>
Thanks, Dieter</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122466</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122466</link>
					<pubDate>Thu, 14 Feb 2008 20:15:44 +0000</pubDate>
					<dc:creator>gustave</dc:creator>

					<description>
						<![CDATA[
						<p>Hi Dieter,</p>
<p>I wrote a javascript that exports obj files from a matrix in jitter. I attached you an archive containing the script as well as a demo patch, which should demonstrate the use of the script.</p>
<p>Basically it just receives a jit_matrix and writes its contents into an obj file. If you need you can also define groups and materials for your object.</p>
<p>If you need any further explanation please feel free to contact me.</p>
<p>
stephan</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122467</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122467</link>
					<pubDate>Fri, 15 Feb 2008 09:30:33 +0000</pubDate>
					<dc:creator>dtr</dc:creator>

					<description>
						<![CDATA[
						<p>fantastic! i&#8217;ll try it out over the weekend&#8230;</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122468</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122468</link>
					<pubDate>Wed, 20 Feb 2008 17:22:58 +0000</pubDate>
					<dc:creator>dtr</dc:creator>

					<description>
						<![CDATA[
						<p>works like a charm&#8230; my eternal tanx to you!</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122469</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122469</link>
					<pubDate>Fri, 07 Nov 2008 15:57:23 +0000</pubDate>
					<dc:creator>furprincess</dc:creator>

					<description>
						<![CDATA[
						<p>Hi Dieter and Stephan,</p>
<p>I am glad I found this post. I am looking to do a similar project with max.<br />
I have a couple of questions for the two of you. </p>
<p>Dieter, 1. how has your project progressed? <br />
2. how much clean up did you have to do with your OBJ file before you converted to STL?</p>
<p>Stephan, 1. I have downloaded your zip but have not opened it yet, can the exporter work with jit.gl.sketch or does one need an object file to start with?</p>
<p>I am excited to read that others are working on this!</p>
<p>Erika</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122470</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122470</link>
					<pubDate>Fri, 07 Nov 2008 18:53:51 +0000</pubDate>
					<dc:creator>dtr</dc:creator>

					<description>
						<![CDATA[
						<p>hi erika<br />
i developed this app for a workshop with students. in the end they worked with the exported obj files. i guess it d be easy to convert those to stl using popular 3d modeling apps. i don t have experience with that myself.<br />
from my memory (it s been a while) stephane&#8217;s script worked straight out of the box. no need for an obj file to start with either. i worked with a jit.gl.nurbs generating the model. i can send you the patches if you d like to have a look.</p>
<p>grtz dieter</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122471</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122471</link>
					<pubDate>Sat, 08 Nov 2008 05:16:20 +0000</pubDate>
					<dc:creator>sandroid</dc:creator>

					<description>
						<![CDATA[
						<p>hi stephan.</p>
<p>really cool patch.<br />
but one question: is there a way of reading a &#8220;obj.&#8221; back to your patch? the<br />
idea would be to draw it using &#8220;line&#8221; or &#8220;line-strip&#8221;, etc and saving it<br />
like that.<br />
any clues?</p>
<p>sandroid</p>
<p>On Thu, Feb 14, 2008 at 6:15 PM, spray <stephan .krohn@fhtw-berlin.de> wrote:</stephan></p>
<p>> Hi Dieter,<br />
><br />
> I wrote a javascript that exports obj files from a matrix in jitter. I<br />
> attached you an archive containing the script as well as a demo patch, which<br />
> should demonstrate the use of the script.<br />
><br />
> Basically it just receives a jit_matrix and writes its contents into an obj<br />
> file. If you need you can also define groups and materials for your object.<br />
><br />
> If you need any further explanation please feel free to contact me.<br />
><br />
><br />
> stephan<br />
><br />
><br />
></p>
<p>
&#8211; <br />
Sandro Canavezzi de Abreu</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122472</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122472</link>
					<pubDate>Sat, 08 Nov 2008 16:00:17 +0000</pubDate>
					<dc:creator>sandroid</dc:creator>

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						<p></p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122473</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122473</link>
					<pubDate>Sun, 09 Nov 2008 16:20:25 +0000</pubDate>
					<dc:creator>furprincess</dc:creator>

					<description>
						<![CDATA[
						<p>Hey Dieter,<br />
thanks for responding so fast, I have been looking at Stephan&#8217;s patch over the weekend and trying to get jit.gl.sketch to work with it. At this point I have built a simple line draw patch with jit.gl.sketch now the task is to figure out how to get the info into Stephan&#8217;s objectexport patch</p>
<p>I would appreciate it greatly if you could send me one of your nurbs patches, maybe it will be easier to understand to see how you worked it. </p>
<p>I am on a macbook pro OS 10.4.11 running MAX/MSP/JItter 4.6 jitter 1.6.3</p>
<p>best <br />
Erika</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122474</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122474</link>
					<pubDate>Sun, 09 Nov 2008 17:17:50 +0000</pubDate>
					<dc:creator>sandroid</dc:creator>

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						<p></p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122475</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122475</link>
					<pubDate>Tue, 11 Nov 2008 19:07:21 +0000</pubDate>
					<dc:creator>furprincess</dc:creator>

					<description>
						<![CDATA[
						<p>Dieter, Stephan, and Sandro</p>
<p>By plunking in jit.gl.nurbs in place of gridshape, in Stephan&#8217;s patch I can get my nurbs object exported. I still have to figure out exactly if I can make the shape I want in nurbs, I am trying to draw a series of lines to make a shape almost like a nest. I did want to start from scratch that is why I wanted to use gl.sketch but I cannot figure out how to send my sketch data out to the matrix, I know that i have to use the glcommands but ????<br />
still working I will post my patch soon if anyone wants to look at it.</p>
<p>Sandro, I think I am running into the same problem with the objects<br />
I dont know if this helps but what I have been doing is exporting the object then using meshlab to look at my files, but they stay as solids even if i change the primitives for the objects. Again that is why I wanted to do it in gl.sketch  </p>
<p>can one draw multiple lines in nurbs?</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122476</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122476</link>
					<pubDate>Tue, 11 Nov 2008 19:50:51 +0000</pubDate>
					<dc:creator>sandroid</dc:creator>

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						<p></p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122477</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122477</link>
					<pubDate>Tue, 17 Mar 2009 12:35:01 +0000</pubDate>
					<dc:creator>Axiom-Crux</dc:creator>

					<description>
						<![CDATA[
						<p>export 3d mesh from Jitter openGL matrix</p>
<p>great tool, I was about to try and make it, so glad someone told me this was here.  I added those words at the top of this message so that it would come up if someone searches export OBJ 3d mesh like I did.  I searched a few times and for some reason nothing came up, and it was because I didn&#8217;t say export 3d &#8220;MODEL&#8221;</p>
<p>at any rate, this is awesome, I cant wait to render out some of my jitter stuff in high res, or make a version of this that will do whole obj animation sequences!!</p>
<p>thanks so much!!</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122478</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122478</link>
					<pubDate>Thu, 26 Nov 2009 00:16:47 +0000</pubDate>
					<dc:creator>oknot24</dc:creator>

					<description>
						<![CDATA[
						<p>Can anyone please post the example patch DIeter has posted, I cant find it here&#8230;</p>
<p>Thank you!!</p>
<p>Tonko</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122479</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122479</link>
					<pubDate>Thu, 26 Nov 2009 05:54:38 +0000</pubDate>
					<dc:creator>efe</dc:creator>

					<description>
						<![CDATA[
						<p>It seems that all the attached files are not uploaded to the forum yet, possibly related with the new site and the data migration they might be doing.<br />
Maybe a little bit of patience</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122480</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122480</link>
					<pubDate>Fri, 27 Nov 2009 03:17:20 +0000</pubDate>
					<dc:creator>oknot24</dc:creator>

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						<![CDATA[
						<p>Yes, Ive assumed that. Anyway I have it sorted thanks to kind help of Dieter.</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122481</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122481</link>
					<pubDate>Tue, 16 Mar 2010 09:22:05 +0000</pubDate>
					<dc:creator>tsiwt</dc:creator>

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						<![CDATA[
						<p>can anyone that has this patch post it here>? ive been trying to figure this one out for a while</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122482</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122482</link>
					<pubDate>Mon, 24 Jan 2011 06:14:21 +0000</pubDate>
					<dc:creator>Hugobox</dc:creator>

					<description>
						<![CDATA[
						<p>Bump! I&#8217;d also be interested in the obj exporter patch. Thanks!</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122483</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122483</link>
					<pubDate>Mon, 24 Jan 2011 07:08:35 +0000</pubDate>
					<dc:creator>Ben Bracken</dc:creator>

					<description>
						<![CDATA[
						<p>This may not have been the final version, but give it a go.</p>
<p>-Ben</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122484</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122484</link>
					<pubDate>Thu, 15 Mar 2012 20:47:08 +0000</pubDate>
					<dc:creator>sterlingcrispin@gmail.com</dc:creator>

					<description>
						<![CDATA[
						<p>Hey there</p>
<p>I&#8217;m also working on a similar problem,</p>
<p>I want to export the XYZ data from jit.gl.gridshape as a text file by using jit.fprint and I&#8217;m having some issues </p>
<p>I&#8217;ve attached a max patcher from max5 as an example</p>
<p>I&#8217;m going to be working on this problem further and posting the solution if I can find it, any help would be appreciated</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122485</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122485</link>
					<pubDate>Fri, 16 Mar 2012 06:12:28 +0000</pubDate>
					<dc:creator>sterlingcrispin@gmail.com</dc:creator>

					<description>
						<![CDATA[
						<p>Hey I figured it out , you can save vertex data out of this patch  as a txt file and rename it to  .asc and load it into whatever will take that format , I&#8217;m using meshlab</p>
<p>It was to do with carriage returns VS &#8220;line feed&#8221;  ,  sending the message 10 to itoa to use a line feed was the answer</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122486</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122486</link>
					<pubDate>Fri, 16 Mar 2012 16:53:54 +0000</pubDate>
					<dc:creator>Andrew Benson</dc:creator>

					<description>
						<![CDATA[
						<p>Hi Sterling,<br />
Thanks for sharing this, and for taking the time to work out the kinks.</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122487</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122487</link>
					<pubDate>Sat, 11 Aug 2012 17:43:46 +0000</pubDate>
					<dc:creator>Jonny</dc:creator>

					<description>
						<![CDATA[
						<p>Hi all (no Max for ages, nice to be back!)</p>
<p>After a frustrated waste of time trying to get an old c external of mine to work properly (trying to use glFeedbackBuffer &#8211; long story, everything coming out, but flat!) and now running out of time i&#8217;ve now switched to making some changes to jsobjwriter.js to fit what i need &#8211; specifically scaling, positioning (easy, done) and rotation (more chewy, working on it!)</p>
<p>I&#8217;ll share back the results here when done, but was just wondering if anyone had already done this &#8211; or can point to how to get the jit.gl.model objects i&#8217;m using to output the matrix with these transforms already on? (in which case i may be sick! ;)</p>
<p>Thanks</p>
<p>jonny</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122488</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122488</link>
					<pubDate>Sat, 11 Aug 2012 19:09:05 +0000</pubDate>
					<dc:creator>sterlingcrispin@gmail.com</dc:creator>

					<description>
						<![CDATA[
						<p>Hey Jonny</p>
<p>My workaround to getting scaling, positioning &#038; rotating was to just measure where the object was then add all of that to the matrix to offset it</p>
<p>I&#8217;ve attached an example to show what Im talking about, you could do the same in javascript if you needed</p>
<p>let me know what you come up with</p>
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					<guid>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122489</guid>
					<title><![CDATA[Re: export 3d model from Jitter GL (&#038; import nurbs)]]></title>
					<link>http://cycling74.com/forums/topic/export-3d-model-from-jitter-gl-import-nurbs/#post-122489</link>
					<pubDate>Mon, 13 Aug 2012 18:56:56 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>hi guys. i just want to make sure you are aware that in Max 6, gl objects that support @matrixoutput 1 also support @matrixoutput 2.<br />
matrixoutput mode 2 will apply ob3d&#8217;s transformations (position, rotate, scale) to the object&#8217;s geometry prior to matrix output.</p>
						]]>
					</description>

					
					
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