faster stutter~ without pitchshifting

Oct 18, 2008 at 12:58pm

faster stutter~ without pitchshifting

is there a way to make te stuttering of stutter~ go faster without shifting pitch up?

#40399
Oct 18, 2008 at 2:57pm

Hello,

Do you want to adjust the speed of playback before or after audio capture?

If before just change the grain size being sent to the left inlet.

If after (and I’ve not actually tried this, so I’m not sure if it works), then you might want to constrain the phase causing sample playback (i.e. 0->1) to smaller value (0 -> 0.5).

Hope that helps.

George

#142895
Oct 18, 2008 at 3:49pm

i wan’t to change the playback speed (rigtmost outlet) live, without changing the pitch. is this possible?

#142896
Oct 19, 2008 at 6:02am

You can send your playback ramp signal through a pong~ object (in wrap mode) and adjust the min and max values.

Have fun.
Andrew B.

#142897
Oct 19, 2008 at 1:41pm

#142898
Oct 19, 2008 at 7:45pm

the pong one works pretty well. putting pong after the ramp and adjusting the high pong value.

#142899
Oct 19, 2008 at 10:03pm

what’s is the ramp?

thanks for feedback everybody, i’m quite a noob so i’m still fighting with it.

#142900
Oct 19, 2008 at 10:19pm

got it, but it is causing clicks and isn’t very tight. is there something to do about that?

#142901
Oct 19, 2008 at 10:32pm

I can highly recommend NOT working with stutter for that. Switch to
something like a variable delay buffer and do it in there -

search maxobjects.com for vdb or similar
Andreas

wit skrev:
> got it, but it is causing clicks and isn’t very tight. is there something to do about that?
>

#142902
Oct 20, 2008 at 1:22am

to stop the clicks you need an amplitude envelope (smoothly go to silence at
loop-points), but unless you add additional stutter objects (or
delay/reverb) you’ll have silence in between grains.

On Sun, Oct 19, 2008 at 6:19 PM, wit wrote:

>
> got it, but it is causing clicks and isn’t very tight. is there something
> to do about that?
>

#142903

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