faster stutter~ without pitchshifting
is there a way to make te stuttering of stutter~ go faster without shifting pitch up?
Do you want to adjust the speed of playback before or after audio capture?
If before just change the grain size being sent to the left inlet.
If after (and I’ve not actually tried this, so I’m not sure if it works), then you might want to constrain the phase causing sample playback (i.e. 0->1) to smaller value (0 -> 0.5).
Hope that helps.
i wan’t to change the playback speed (rigtmost outlet) live, without changing the pitch. is this possible?
You can send your playback ramp signal through a pong~ object (in wrap mode) and adjust the min and max values.
the pong one works pretty well. putting pong after the ramp and adjusting the high pong value.
what’s is the ramp?
thanks for feedback everybody, i’m quite a noob so i’m still fighting with it.
got it, but it is causing clicks and isn’t very tight. is there something to do about that?
I can highly recommend NOT working with stutter for that. Switch to
something like a variable delay buffer and do it in there -
search maxobjects.com for vdb or similar
> got it, but it is causing clicks and isn’t very tight. is there something to do about that?
to stop the clicks you need an amplitude envelope (smoothly go to silence at
loop-points), but unless you add additional stutter objects (or
delay/reverb) you’ll have silence in between grains.
On Sun, Oct 19, 2008 at 6:19 PM, wit
> got it, but it is causing clicks and isn’t very tight. is there something
> to do about that?