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		<title>Cycling 74 &#187; All Topics</title>
		<atom:link href="http://cycling74.com/forums/topic/feed" rel="self" type="application/rss+xml" />
		<link>http://cycling74.com/forums/topic/feed</link>
		<description></description>
		<pubDate>Wed, 19 Jun 2013 07:14:51 +0000</pubDate>
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		<language></language>

		
		
			
				<item>
					<guid>http://cycling74.com/forums/topic/reporting-the-second-lowest-value-in-a-matrix/</guid>
					<title><![CDATA[Reporting the second lowest value in a matrix]]></title>
					<link>http://cycling74.com/forums/topic/reporting-the-second-lowest-value-in-a-matrix/</link>
					<pubDate>Wed, 19 Jun 2013 07:12:37 +0000</pubDate>
					<dc:creator>Barry Farrimond</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 5</p>
						<p>I have been playing with jit.openni and would like to report how far away an object is from the kinect. To do this I will need to report on the lowest value in the 1 plane depth map output. My question then is how do I report the second lowest value within a matrix so that I can ignore black areas?  </p>
<p>Any help would be appreciated! :)</p>
						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/manually-cross-fading-through-a-series-of-images-any-tips/</guid>
					<title><![CDATA[manually cross-fading through a series of images &#8211; any tips?]]></title>
					<link>http://cycling74.com/forums/topic/manually-cross-fading-through-a-series-of-images-any-tips/</link>
					<pubDate>Wed, 19 Jun 2013 07:11:14 +0000</pubDate>
					<dc:creator>George Khut</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 4</p>
						<p>I&#8217;m building an interactive animation in which people will use changes in their heart rate to smoothly cross-fade smoothly through a *series* of time-lapse photos. </p>
<p>Basically I want to create a slideshow of around 20 images that can be &#8216;scrolled/scribbed&#8217; through using input from a slider &#8211; that is controlled by heart rate. </p>
<p>The fading tutorials and examples I&#8217;ve looked at so far &#8211; seem to only cover x-fading with jit.xfade &#8211; which focusses on mixing between only 2 matrices.</p>
<p>Another variation would be to use the node object to mix images according to xy values.</p>
<p>Any tips re tutorials or suggested approaches would be greatly appreciated</p>
<p>All the best<br />
George</p>
						]]>
					</description>

					
					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/udp-from-maxmsp-to-processing/</guid>
					<title><![CDATA[UDP from Max/MSP to Processing]]></title>
					<link>http://cycling74.com/forums/topic/udp-from-maxmsp-to-processing/</link>
					<pubDate>Wed, 19 Jun 2013 07:02:27 +0000</pubDate>
					<dc:creator>genfu</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 4</p>
						<p>I&#8217;m trying to send MIDI from Max/MSP to Processing via udp.  I have a number box with 0-127 values connected to udpsend.  It is on the same port as the Processing patch, which uses the UDP library (<a href="http://ubaa.net/shared/processing/udp/" rel="nofollow">http://ubaa.net/shared/processing/udp/</a>)</p>
<p>The problem is, at the Processing end I get this:<br />
receive: &#8220;int,i&#8221; from 127.0.0.1 on port 57041</p>
<p>I have no idea how to get an actual number value from this.  It seems like it is receiving as &#8216;i&#8217; instead of an actual number, or am I missing something fundamental?  Trying to establish if this is a problem at the max end or at the Processing end.  </p>
<p>Bang messages are received like this:<br />
receive: &#8220;bang,&#8221; from 127.0.0.1 on port 57041</p>
<p>Should integer messages not be received as &#8220;int,63&#8243; (etc.) ?</p>
<p>Any help appreciated!</p>
						]]>
					</description>

					
					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/comment-position-between-mac-and-windows/</guid>
					<title><![CDATA[Comment text position difference between Mac and Windows]]></title>
					<link>http://cycling74.com/forums/topic/comment-position-between-mac-and-windows/</link>
					<pubDate>Wed, 19 Jun 2013 06:58:59 +0000</pubDate>
					<dc:creator>bkshepard</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 2</p>
						<p>I&#8217;m creating a set of learning objects that need to be accessible on both Mac and Windows computers. In a couple of the learning objects, I need to add emphasis to a line of text. Since you can&#8217;t change font style within a comment box, I use two different comment boxes and align them. The problem is that the text line spacing is different between Mac and Windows leading to a text offset like the image below. If I make it work for one platform, then it&#8217;s off in the other. Any suggestions on how to make this work? I would LOVE to be able to use different fonts/styles/colors/etc. within a single comment box.</p>
<p>Thanks!</p>
						]]>
					</description>

					
					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/mindwave-to-maxmsp/</guid>
					<title><![CDATA[MindWave to Max/MSP]]></title>
					<link>http://cycling74.com/forums/topic/mindwave-to-maxmsp/</link>
					<pubDate>Wed, 19 Jun 2013 06:50:53 +0000</pubDate>
					<dc:creator>Maurice Methot</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 10</p>
						<p>MindWave is an inexpensive bio sensor product made by NeuroSky &#8211; has anyone developed a Max object to read the data from this sensor into Max? There is an object at nonpolynomials.com that seems to have been developed for another similar product made by the same company &#8211; but I cannot make it work with the MindWave EEG sensor. The suggested API&#8217;s for developing for the MindWave seem to be java or Flash &#8211; has anyone had any experience with this? I think I saw some people controlling the Euclidean Patter Generator at the Max Science Fair in Brooklyn last year &#8211; were they using some other EEG device? Any experience with the MindWave < --> Max/MSP connection would be most appreciated!</p>
						]]>
					</description>

					
					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/share-new-max-for-live-midi-effect-varp-101-variable-arpeggiator/</guid>
					<title><![CDATA[[share] New Max for Live MIDI effect: VArp-101 variable arpeggiator]]></title>
					<link>http://cycling74.com/forums/topic/share-new-max-for-live-midi-effect-varp-101-variable-arpeggiator/</link>
					<pubDate>Wed, 19 Jun 2013 06:24:47 +0000</pubDate>
					<dc:creator>acb</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 0</p>
						<p>Hello; </p>
<p>I have recently been experimenting with Max for Live and building various devices in it. I have just finished the first one that&#8217;s (just about) good enough to let out into the world. I present to you VArp-101, a MIDI Effect which acts as a flexible arpeggiator/note repeater, with features including flexible note duration/rhythm modes, a number of arpeggiation modes and rhythm patterns (including random and a single-note mode), and repetition controls for both note pitches and durations.</p>
<p>VArp-101 is on GitHub, at <a href="https://github.com/andrewcb/varp-101" title="https://github.com/andrewcb/varp-101" rel="nofollow">https://github.com/andrewcb/varp-101</a>. This is the first project I&#8217;ve built that I&#8217;ve seen fit to share with a wider audience, and as such, my code is probably still a bit less than ideal. I&#8217;d appreciate any constructive feedback on it.</p>
<p>Cheers,<br />
 &#8212; acb</p>
						]]>
					</description>

					
					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/pitch-ratios-with-a-global-ratio/</guid>
					<title><![CDATA[Pitch Ratios with a Global Ratio]]></title>
					<link>http://cycling74.com/forums/topic/pitch-ratios-with-a-global-ratio/</link>
					<pubDate>Wed, 19 Jun 2013 06:23:56 +0000</pubDate>
					<dc:creator>Mike S</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 2</p>
						<p>Hello All, </p>
<p>I&#8217;ve had a little search but can&#8217;t come up with much from the forum.</p>
<p>I have a few different granular polys~ which all work using a pitch ratio (0.5 = -12 semitones, 2 = +12). I want to be able to change these pitches with a global control, which also works on ratios. After a bit of rudimentary fuddling I had something which sounded correct by adding the global pitch ratio to the current pitches, but this doesn&#8217;t work when the main pitches are in a high ratio, as the global pitch is limited in my patch to -1.</p>
<p>Here&#8217;s a patch to demonstrate the problem: </p>
<pre>&lt;code&gt;
----------begin_max5_patcher----------
755.3oc2XlsiaBCEF9ZxSgE21Ii7BaoppR84nZTEI3jwUfIBHsS6n4cudAOP
VXIAFOsMWPDN1v+4iy4+fyyKbbWm+DszE7QvWANNOuvwQMjb.m5ycbyheZSZ
boZZtaxyxn7J26z+VE8oJ03Izev1PA6YUadD7Yf424GxxOTkRqTqFVO51bdU
I62T4XH78lg2WPKEW63JVN+aEzMUZgE3KlA.QfxuLG.OXVTr3Nx36Zs.hdA3
H4WQpi31Kgknjb95uuDibaoIdblRSteofEm1JFXbSHfji8xhExC2MQl8Ivtz
70GcitBXcdbiCTwJBAuOP9w6NfOo2nGZgneaZt3Zb4XDeSIDDBVGUQWLiPe8
q90dpd5REDKnOvccLemaeYNXT8UVSvPrH+wqOBhhr.A4zeJtWmk9HhpDUDcQ
zh5GsmAowxFeEuCf8REeKPkLZYY7N5YXYIBBuIjzU1FdkJhQiKYaLLLpo.s1
qJpCP5ckfDOifDgmmLqdIBBGp..TQVQgseOzfXAZLA6pIX7XvfvsgH9fiLEZ
cUhs5uam6oiBBLP2EeUeXH78y9sBrFrcdfi1E2.owzfhzzfxzL7x.x+8CPeP
XTNONHCyk5jFbHpwFoKjXCO0txYJh4kExNLyYGJLRadPBtG6GP7hlbeJicje
vq1Q59ec9lj1foGxVSKlmJNF+57k06kneKYx6Wo1R.xZkZ0VPnvwZAQf9+yV
wcSudGxqAMCT1rB9eZgiAEs2KJr+chOkWoQcEcSY7S+2LTRSN9w7oL+PwFSL
Y1HGnQXIzxJFWYz1ZR9GMmGYIITd6spmwR1mKHTsF.ObwGViURp5lA0zIB+s
VTRIgFPRdGMmAUDl3oZWGDpZ134Ia7nyUdcnIpZUx0fnTUMZQVJ2c2vh5Do+
lm0MFMYWLMFIQrqjFUk4UpILFIqCBUUCxWlq9DqnUOqxuSqz53YJztFtiwiv
xbZDJxt1CiwxJz5cjl4mZ0UhXeulNR55wlgNR0hSdYwe.L0lJaA
-----------end_max5_patcher-----------
&lt;/code&gt;</pre><p>Obviously this is broken, but my little monkey brain doesn&#8217;t know the maths to make it work. </p>
						]]>
					</description>

					
					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/translation-from-pd-to-max/</guid>
					<title><![CDATA[translation from PD to max &#8230;]]></title>
					<link>http://cycling74.com/forums/topic/translation-from-pd-to-max/</link>
					<pubDate>Wed, 19 Jun 2013 06:13:40 +0000</pubDate>
					<dc:creator>anamaria</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 0</p>
						<p>Hi,</p>
<p>I have some objects in pure data that I would like to translate into max objects &#8230;</p>
<p>What are these pd objects called in max? Are there any equivalents?</p>
<p>comport<br />
bytes2any<br />
import moocow</p>
<p>I really appreciate you help, since I prefer to work in max!</p>
<p>Also in general: Is there any way I can see which PD objects are equivalent with which max objects?</p>
<p>Thanks,<br />
ana</p>
						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/neurosky-and-max/</guid>
					<title><![CDATA[neurosky and max]]></title>
					<link>http://cycling74.com/forums/topic/neurosky-and-max/</link>
					<pubDate>Wed, 19 Jun 2013 05:44:04 +0000</pubDate>
					<dc:creator>Ste</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 15</p>
						<p>Hello all, I&#8217; m new in max.</p>
<p>I&#8217; m working on a my diploma project and I am using neurosky head set and maxmsp in it. I&#8217;ve found <a href="https://github.com/qdot/np_mindset" rel="nofollow">https://github.com/qdot/np_mindset</a> maxhelp patch, but couldn&#8217;t use it because there is no npmindset.mxe file.<br />
I&#8217;ve found topic, written before here, <a href="http://cycling74.com/forums/topic.php?id=36374" rel="nofollow">http://cycling74.com/forums/topic.php?id=36374</a> but with out anything different in it. </p>
<p>Does anyone have experience with this devices.<br />
Please help.</p>
						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/polyphonic-sequencer/</guid>
					<title><![CDATA[Polyphonic Sequencer]]></title>
					<link>http://cycling74.com/forums/topic/polyphonic-sequencer/</link>
					<pubDate>Wed, 19 Jun 2013 05:24:07 +0000</pubDate>
					<dc:creator>KrisW</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 0</p>
						<p>Hello</p>
<p>im working on a polyphonic midi sequencer (for drum patterns mainly). i just finished my JSUI part of it and during the next days i will try to implement my midi engine .<br />
i want to sequence multiple rows that contains midi notes . rows stands here for polyphony . where every row of notes has its own thread &#8230;. (?).<br />
The question is :<br />
Do i need to execute every row using [poly] ? or im allowed to do it without ? im wondering because i saw some chorders that plays couple of notes simultaneously , with different velocities and durations . i cant find it but i swear i saw it .</p>
<p>:)</p>
						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/max-6-1-3-released/</guid>
					<title><![CDATA[Max 6.1.3 Released]]></title>
					<link>http://cycling74.com/forums/topic/max-6-1-3-released/</link>
					<pubDate>Wed, 19 Jun 2013 05:11:20 +0000</pubDate>
					<dc:creator>Ben Bracken</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 8</p>
						<p>We are happy to announce the release of Max 6.1.3.</p>
<p>There are a handful new features, as well as over 100+ bug fixes.  </p>
<p>You can download it here:</p>
<p><a href="http://cycling74.com/downloads/" rel="nofollow">http://cycling74.com/downloads/</a></p>
<p>Enjoy!<br />
-Ben</p>
<p>New Features:<br />
• dict.deserialize: nested key support<br />
• jit.lcd: works in x64 Max<br />
• jit.mgraphics: reset alpha state<br />
• jit.path: implementation in a javascript<br />
• Jitter GL: quaternion conversion objects order-of-rotation attribute<br />
• max/js: get the architecture of Max with ;max getarch  or &#8216;max.arch&#8217; (JS) </p>
<p>Bug Fixes:<br />
• ad_rewire: fixed sysmidi error when max is configured to use ad_rewire when launched<br />
• attrui: mouse drag respects attribute type<br />
• attrui: Moving an object by sending it a rect message updates an attached attrui&#8217;s value for patching_rect<br />
• Audio: fixed crash servicing scheduler when parallel audio processing is on with SIAI<br />
• Audio: fixed startup crash when no core audio input devices<br />
• Audio: NRT speed improvements<br />
• bitxor~: mode 3 works as expected in 64-bit version<br />
• bpatcher: audio objects created in bpatcher work<br />
• buffer~: &#8216;import&#8217; works on x64<br />
• buffer~: &#8216;read&#8217; duration arg is respected<br />
• buffer~: &#8216;read&#8217; message only resizes buffer if duration is -1 or channels change<br />
• buffer~: &#8216;write&#8217; overwrites existing file (Win only)<br />
• buffer~: AIFF file reader improvements<br />
• buffer~: clear/fill is now faster<br />
• buffer~: fixes for write format/samptype issues<br />
• buffer~: import features improved (64-bit)<br />
• buffer~: loads .mov files<br />
• buffer~: no longer crashes on Windows when importing .mov files<br />
• buffer~: read dialog works the same as read message<br />
• buffer~: read message with channel args works as expected<br />
• buffer~: reads float32 AIFF files<br />
• buffer~: sums channels when reading 2 channel file into 1 channel buffer<br />
• buffer~: writeraw / writeflac / etc. bring up dialog with proper file type defaults<br />
• closebang: works as expected in M4L devices and Max<br />
• date: returns correct values for ticks message<br />
• device projects: improved unfreeze behavior for global project members<br />
• dict: setting data via JS notifies pattr<br />
• dspstatus: fixed reporting of iovs<br />
• flonum: fixed UI update issues<br />
• Gen &#8211; &#8216;swiz&#8217; handles numbers higher than 9<br />
• Gen: code export AU project improvements<br />
• Gen: expr op with [expr var] works<br />
• Gen: fixes for abstraction usage<br />
• Gen: fixes for AMDFX8150 CPUs<br />
• Gen: GenExpr in-place operators<br />
• Gen: iOS export example<br />
• Gen: modifying gen abstraction no longer closes sub-patcher window<br />
• Gen: neg() as function with &gt; 1 arguments no longer generates errors<br />
• Gen: scientific notation in gen code sidebar<br />
• gen~ preserve Data contents between edits<br />
• gen~: ability to return multiple variables<br />
• jit.anim.drive: @ui_listen improvements<br />
• jit.cellblock: fix for &#8216;clear all&#8217; crash<br />
• jit.cellblock: no longer crashes with large list<br />
• jit.convolve: works with 1 dim matrices<br />
• jit.gl object: fixes for using mat_* color values in a shader and lighting is disabled<br />
• jit.gl.isosurf: fix for mode attribute display<br />
• jit.gl.model attached to jit.gl.multiple: improved performance<br />
• jit.gl.node: @axes attr no longer passed on to ob3d children<br />
• jit.gl.picker: works with jit.gl.node<br />
• jit.gl.plato: shape attribute accept int and float<br />
• jit.gl.sketch: fixed stroke message crash<br />
• jit.gl.texture: large textures render properly on windows<br />
• jit.matrix: fixed importmovie crash on Win x64<br />
• jit.matrixset: fix for importmovie message<br />
• jit.pwindow: mouseidleout no longer reported when idlemouse is off<br />
• jit.qt.grab: direct-to-window fixes<br />
• jit.qt.movie: fixes for flickering and possible non-display of single-frame movies when loading a new movie<br />
• jit.window: RGB matrix no longer swaps colors<br />
• jit.window/jit.pwindow: deletion no longer messes up textures in other contexts<br />
• js and jsui: fixes for 10.5.8 x64 usage<br />
• JS jitter: fixed render destination ordering issues<br />
• jsjitter: callback function shared by multiple listeners has correct context<br />
• jstrigger: improved behaviour in overdrive<br />
• JSUI: re-freeze jsui with define path no longer loses script<br />
• Live API: file_path property of a clip on Windows is properly delimited<br />
• live.drop: correctly outputs with pattrstorage slot recall<br />
• LOM: &#8216;access&#8217; column info rendered (Win)<br />
• M4L: fixes for IPC hang/crash when saving very parameter-heavy device on OSX<br />
• Max patcher: memory usage improvements<br />
• Max Runtime menu bar: Window-&gt;Hide Subwindows works<br />
• Max: improved loading/startup performances<br />
• maxzlib: encode and decode UTC time properly<br />
• MFL devices: Freezing a device including a external which has a Framework in it&#8217;s bundle will retain Framework<br />
• MFL: fixed crash while consolidating amxd project<br />
• MFL/Projects: conflicts no longer prevent unfreezing of devices<br />
• MFL/Projects: matrixctrl and pfft~ no longer throw errors on unfreeze<br />
• minimixer: refreshes properly<br />
• packages: &#8216;examples&#8217; folders added to the searchpath<br />
• packages: improved support for java classes<br />
• peek~: works properly with the value 1000<br />
• peek~/poke~: improved thread-safety<br />
• pong: mode attribute properly initialized<br />
• pong: outputs float or list properly<br />
• preset: stored preset number is properly output<br />
• project window: reordering items works as expected<br />
• quickref: no longer crashes with long description<br />
• record~: no longer crashes on double-click when no buffer provided<br />
• reference: &lt;p no longer adds a space<br />
• Reference: fixes for illustrations<br />
• regexp: performance improvements<br />
• relativepath: no longer produces erroneous path<br />
• Retina display: renders patches correctly<br />
• search path: fixed error when adding translated docs<br />
• send~/receive~: works across top level patchers with sig vs &lt;64<br />
• speedlim: works in the MFL editor<br />
• standalones: fixed error about &quot;MaxJSRef.dll&quot; when building standalone on windows<br />
• vst~: fixed crash with KORG Legacy plugins<br />
• vst~: fixed param output from UI interaction<br />
• Windows MFL: improved startup times<br />
• windows: fixed error 193 loading external on max launch<br />
• windows: second instance no longer launched when same max copy is launched with different path style<br />
• x64 MFL: clicking &#039;edit&#039; no longer opens new instance of Max.app<br />
• x64: fixed 64-bit calculation issue with rdiv and expr</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/creating-a-network-in-osx-and-having-an-android-phone-connect-to-it-for-touchosc/</guid>
					<title><![CDATA[creating a network in osx and having an android phone connect to it for touchOSC]]></title>
					<link>http://cycling74.com/forums/topic/creating-a-network-in-osx-and-having-an-android-phone-connect-to-it-for-touchosc/</link>
					<pubDate>Wed, 19 Jun 2013 05:07:43 +0000</pubDate>
					<dc:creator>Harromelt</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 2</p>
						<p>Hello -</p>
<p>I need to work a little touchOSC element into a max patch that I&#8217;m writing, but I am frustrated by the fact that I can&#8217;t make a computer-to-computer network in OSX and have the android phone connect to it. I believe that this is called an ad-hoc connection, which is not supported in android. It only seems to want to work with connections created by a router. Does anyone have a solution for connecting android to computer for touchOSC purposes that does not require a wifi connection outside of the computer itself?</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/matrox-m9138-opengl-not-working/</guid>
					<title><![CDATA[Matrox M9138 OpenGL not working]]></title>
					<link>http://cycling74.com/forums/topic/matrox-m9138-opengl-not-working/</link>
					<pubDate>Wed, 19 Jun 2013 04:43:51 +0000</pubDate>
					<dc:creator>hzd</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 1</p>
						<p>Hi there.<br />
It&#8217;s me again.</p>
<p>Sorry to keep going on about this. There is a time pressure. We need this to work in two days and this is the third day.</p>
<p>Has anyone had any experience with these graphics cards? Matrox M9138. It states on their website, that Open GL support 2.0</p>
<p>But all openGL objects (jit.gl.videoplane and jit.window unless jit.window disables openGL acceleration.</p>
<p>The end result is an 8 channel sound file and 5 video screens playing. We have made the visuals compiled in one screen that we distribute to 5 seperate video outputs (2xMatrox M9138 that each have three outputs)<br />
We sync the audio and video with the sync signal outlet of the sfplay~ object.</p>
<p>Thx so far :)</p>
						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/max6-1-problems-within-taptools-and-litterpro/</guid>
					<title><![CDATA[Max6.1 &#8211; problems within TapTools and LitterPro]]></title>
					<link>http://cycling74.com/forums/topic/max6-1-problems-within-taptools-and-litterpro/</link>
					<pubDate>Wed, 19 Jun 2013 04:22:32 +0000</pubDate>
					<dc:creator>david stevens</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 10</p>
						<p>Just a heads up &#8211; I have been unable to get  TapTools and LitterPro to work in Max6.1.<br />
Taptools &#8211; I downloaded the v4beta and placed it in the packages folder<br />
LitterPro &#8211; couldn&#8217;t find my download link, so I manually created a packages folder from all the LP objects etc installed in Max6.08</p>
<p>In the Browser I can see 2 Tap.Tools folders, and 2 Tap.Tools Ref folders, all of which are empty.</p>
<p>Am I alone in this, or is anyone else having the same problems?</p>
<p>These are the kinds of messages I&#8217;m getting&#8230;</p>
<p>tap.loader: unable to load object bundle executable<br />
 2013-03-07 14:15:58.427 Max[2922:c07] Error loading /Applications/Max 6.1/packages/TapTools4/extensions/tap.loader.mxo/Contents/MacOS/tap.loader:  dlopen(/Applications/Max 6.1/packages/TapTools4/extensions/tap.loader.mxo/Contents/MacOS/tap.loader, 265): L<br />
 ibrary not loaded: @executable_path/../Jamoma/lib/JamomaFoundation.dylib<br />
   Referenced from: /Applications/Max 6.1/packages/TapTools4/extensions/tap.loader.mxo/Contents/MacOS/tap.loader<br />
   Reason: image not found<br />
freeobject: d494e10: bad object<br />
freeobject: d494ed0: bad object<br />
lp.stacey: unable to load object bundle executable<br />
 2013-03-07 14:18:58.793 Max[2922:c07] Error loading /Applications/Max 6.1/packages/LitterPro/patchers/lp.stacey.mxo/Contents/MacOS/lp.stacey:  dlopen(/Applications/Max 6.1/packages/LitterPro/patchers/lp.stacey.mxo/Contents/MacOS/lp.stacey, 262): Symbol no<br />
 t found: _resnamecopy<br />
   Referenced from: /Applications/Max 6.1/packages/LitterPro/patchers/lp.stacey.mxo/Contents/MacOS/lp.stacey<br />
   Expected in: /Applications/Max 6.1/Max.app/Contents/Frameworks/MaxAPI.framework/MaxAPI<br />
lp.mrsnorris: unable to load object bundle executable<br />
 2013-03-07 14:18:58.822 Max[2922:c07] Error loading /Applications/Max 6.1/packages/LitterPro/patchers/lp.mrsnorris.mxo/Contents/MacOS/lp.mrsnorris:  dlopen(/Applications/Max 6.1/packages/LitterPro/patchers/lp.mrsnorris.mxo/Contents/MacOS/lp.mrsnorris, 262<br />
 ): Symbol not found: _resnamecopy<br />
   Referenced from: /Applications/Max 6.1/packages/LitterPro/patchers/lp.mrsnorris.mxo/Contents/MacOS/lp.mrsnorris<br />
   Expected in: /Applications/Max 6.1/Max.app/Contents/Frameworks/MaxAPI.framework/MaxAPI</p>
						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/sine-waves-with-envelope-in-poly-clipping/</guid>
					<title><![CDATA[sine waves with envelope in poly~ clipping]]></title>
					<link>http://cycling74.com/forums/topic/sine-waves-with-envelope-in-poly-clipping/</link>
					<pubDate>Wed, 19 Jun 2013 03:51:30 +0000</pubDate>
					<dc:creator>ubu</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 3</p>
						<p>Hi!</p>
<p>I am having troubles with the poly~ object.<br />
Basically I built a sampler for sustaining sine waves. I have a cycle~ with envelope inside a poly~ and I am giving it different frequencies through a $1 message.<br />
This works fine for a few minutes then suddenly it starts clipping and sometimes even the sound stops. I then have to turn off the audio and switch it back on to continue playing.</p>
<p>Anyone any idea why this is happening? (see attachment)</p>
<p>Thanks,</p>
<p>Lilian</p>
						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/reset-phasor-when-click-is-detected-at-signal-rate/</guid>
					<title><![CDATA[Reset phasor when click is detected at signal rate]]></title>
					<link>http://cycling74.com/forums/topic/reset-phasor-when-click-is-detected-at-signal-rate/</link>
					<pubDate>Wed, 19 Jun 2013 03:30:15 +0000</pubDate>
					<dc:creator>rjungemann</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 1</p>
						<p>Hey all,</p>
<p>I&#8217;ve been digging around a bit and I have a super simple question.</p>
<p>How do I reset a phasor when a signal goes from 0. to 1.?</p>
<p>I need the phasor to be going at a given frequency but reset intermittently by another signal. It must be done at signal rate which I am fairly certain rules out using the &#8220;phase&#8221; inlet.</p>
<p>I tried to build something with the gen~-phasor.maxpat example but my gen~ fu is not yet strong enough (I know I need to use expr but I can&#8217;t quite figure it out).</p>
						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/random-lists-with-zl-join/</guid>
					<title><![CDATA[Random lists with Zl Join]]></title>
					<link>http://cycling74.com/forums/topic/random-lists-with-zl-join/</link>
					<pubDate>Wed, 19 Jun 2013 03:10:09 +0000</pubDate>
					<dc:creator>Rugerfred</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 9</p>
						<p>Hi, i&#8217;m trying to create a list of random numbers with Zl Join.<br />
Theorically i must create a list with the last generate number and the list himself, and after that i probably need a &#8220;zl rev&#8221; to have the correct order.</p>
<p>The only thing is that i&#8217;m not really praticed with Zl and the output of zl is nothing, anyone can post an example of that, thanks?</p>
						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/phys-bodies-inside-other-phys-bodies-falling-through/</guid>
					<title><![CDATA[phys.bodies inside other phys.bodies, falling through]]></title>
					<link>http://cycling74.com/forums/topic/phys-bodies-inside-other-phys-bodies-falling-through/</link>
					<pubDate>Wed, 19 Jun 2013 01:37:57 +0000</pubDate>
					<dc:creator>oli larkin</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 1</p>
						<p>a student of mine wants to use the jit.phys objects to place several small balls inside a hollow, transparent sphere. The small balls should roll around inside. At the moment we have a problem whereby they occasionally fall through the sphere. We are trying to understand exactly why this is happening. It doesn&#8217;t seem to be related to the dimensions of the outer sphere mesh. Are there any phys settings we can tweak in order to make the large sphere totally non-porous?</p>
<p>thanks,</p>
<p>oli</p>
<pre>&lt;code&gt;
----------begin_max5_patcher----------
1463.3oc4Zt0aihCE.94zeEVQqz9RZD1FHjUUZxtOsOuutZTjC3FbGBNiwzz
ril8295KPJSaBPBAlTspQPvwXN9yGetQ+1ciFuh+BMaL32.+MXznuc2nQllz
MLp35Qi2PdILgjY513P9lMzT43I1eSReQZZGW1xVhLLlktdofFJsiL1c1TmI
.j6byIG8Qn56fOWbOOxSkojMTyH86BFIobzXQl13qd5djSYio4aXoIToQhfk
igX8J805Q+P234xx94T4Ykw9GyyBBm5na862cm9vjNx.TML.4Am5MALC0ED.
meqi.XMHXF1L26jR.z6Vg.ozcJA5c.HgSh1Pyxzhfecz.M2hCj4TfqgGA0xC
vevShNFTpemwOh.3wPvq7x1S49sTqXNdL3yW.cdhImtcGKMhuqFF3G3om1dl
IuqmygSGfPlH70tq9UaGLGNzmpj3L.A5jy3IlYc4MUtDTLat.XrJWJ4o0oKf
MJAUMNfpRgpyP+KXs9cSwUjz0W1B6o13+.XWLMEHiYY.0mG.+qYCfpAJHaCI
IArReXGSc3Q82jwBd95XSGTxGUX6v8pwYudDjwD4m.+IeGPxAaHeQML4BJfI
AgjzeUBnYgjszIfT8uJ02+N0c.zpz5Nwx9ToLlvRog77Tif5Uiap.XE2TPOi
toev4ZhBeqXgpQ0NHNvriC41rdGN3mqd2iIb0ynlIiGx2NYLKatAcvdJthib
g5NTJWKoojUIzpqPmgIl1ZqUMIIRs4mKmSZeOj0z2s+TsaIgB9En8SK33byo
Y18B9WFGcOpNC5mneoFUiJcKaMBTXJ3xTiPy+erZTIGCvcVMBFbyoFchf+zQ
8rNY5ZAKJKV4cBrvdJKdKU46ZQBacrTyIqZ..p5fAnVekUN1LYwtFuU3YcIx
Qr239SMTQikJWyB1KEQTccA8138YSWwi12BVAMrpSnBNqGQ0UGPYzD.F0bHm
tt5rRcc5.XlgNismmKXLVvt1v4Kz8MSFUtoJx3MqCjw+3oqe7.+bOSxvRMl3
e+odaeFXwFhNw1RqZg7zPxyJyZBZTdHcYbtJ9cm5HqiYCnmMeOT.pKNW8tI2
Ndxzid3unYTYcEIywqhZmWGPiWOTnLmqYMRJbSphwHFrHRP1sbCOhB9ZNIZo
12IXwVdxdaiPsSRRtjuLjmvEYf5bMB8Lac8lGngHF2kn2vGuVBy+H3Z7nwfr
M1DCh8wpjns4RMaiXaThp8SKPKz05PsKJnXmOtQcnPq1fnVqsP2UYZjQyp0v
G1BMa8cf9cgcPzMWs9NUtBhFr3U5n0AZq6WGRQv8iTFBFGp63hDkgt0BxyL4
dkwXv8JgPedg4mTi9RatAH8es.iXC.Qy5TDKejhwsX6nflFoq9mo7rfEgpIp
f.rr7d2o0PNWa9.EImFzEuEy6Qv0Kw.KAq.JNkQajO1WMgeWxcJX.nicxbQH
RxWuNoYPT8MWcpxjN6JUxGXcg8eM0C9pRHEb.1owouMpc+tjpnWOZl9xq0EQ
JE4r5JIJrZLOntXfEBu.22ZAzLBl3MJcOLdP7i0R3fl6bEfCtKvoXe1sDUJp
QW2nBpyZL1HT6FYLBt4Uo8l+cQLSdc6+Htx34hvxgpr9YfWm+QzLIKkHY7zJ
cRWOxJcJlEEQSqZ5LhkoWkMz43Yj1V4InEhy7AUZf2LRitjdMBG8ahdnjmVH
NCmli+7VHNuAg8p7bSoI60BoIXvjF2VHMCmdLtMFczghMTxSavCZ31Ygaicm
2Hz8p73zF4AdaIOC35EpMVBgC2tcj2s05Uqbi1jihMrnsbUZeEwcoR.SWaaa
QDcwGt30GyUS7gswb0ahqqOwIrMd5FNqC5zU5qkW6KrtX4UeQer7B6O4GOy7
dkwGtnOj+VYM7Ri7wlvCY61mohrhwzHJpLAehaxtxeh4RVp8RSxWiEzmYk8G
aZgHTYGJUoFlKro68Rf+36zOmue2+AHwsQXI
-----------end_max5_patcher-----------
&lt;/code&gt;</pre>						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/best-use-of-wiimote-accelerometer-data-to-control-video-playback/</guid>
					<title><![CDATA[Best use of Wiimote accelerometer data to control video playback]]></title>
					<link>http://cycling74.com/forums/topic/best-use-of-wiimote-accelerometer-data-to-control-video-playback/</link>
					<pubDate>Wed, 19 Jun 2013 01:20:31 +0000</pubDate>
					<dc:creator>whorl</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 3</p>
						<p>Hi all,</p>
<p>I&#8217;m trying to control video playback with some wii nunchuks but am having problems controlling the data streams from the accelerometers. </p>
<p>I want to measure the overall change in the accelerometer to control the speed of the video. In other words, the faster the viewer moves their hands, the faster the video will play. </p>
<p>The acc. data goes from 0.0 to 1.0 but the problem is that it is at 0.5 at a rest state (no movement). If the viewer waves their arms around (for example), the data will shoot up and down (above and below 0.5). Does anyone know a good way to harness that overall change and channel it into a data stream from 0.0 (no movement) to 1.0 (most movement)? </p>
<p>In this way it wouldn&#8217;t matter if the movement was up/down/left/right, as any movement would be registered as a displacement and could be used to speed up the video. </p>
<p>Here is the rough and ready patch i&#8217;ve been working on using OSCulator to get the wiimote data (jitter not connected).  Ideally I would combine multiple data streams from different accelerometers and use the overall movement from the average of them all. </p>
<p>Any help is so much appreciated! </p>
<pre>&lt;code&gt;
----------begin_max5_patcher----------
1697.3oc6bssbZiDD8Y7WgJ8rMd549rusU9.1G121s1JkLnjnDPPAhD6jJ+6
qzLxWCH0hZ215hKWkAKvhSenudnE+3hYw2r41z8wQ+VzeGMa1OtX1L+gpNvr
5+dV75jaWrJYu+oEuNc+9jOlFeY3wJRusveb1boynhXyULY0MZljKU2+zxOr
NKeUZg+bvqO31jhEeJK+iueW5hh.Fbb6b0kQbiZNq7FvUcCXmyh9m5+ork9W
tM274qLxmb52bn39yOTezvgJtaaZ3jGG+vY4CaxKxSV6ef3eeWVxp3m7H6y9
t+Q.9bV0Q+4EWT8qKQRQ6WksLc2QMc3zlNv.UksqJofJam4McI6D19CT61jc
kFRQ5t2mlmbyJOvYclWnyLAIuxxTBIFyTOTMSlQzAyz7pal4oeqDI+RX89EI
qRKCmif4Qrx.ByQIBcSueClJ2Zo1yGN28zwQ4Aa+Lh9+Mxgo7NFkoNQPNtoF
4vDn8brrAE4bHeaxhuD8gpeN2TKBvmZQ2Lu.GmWDmhW9vpMIEwW9K2gF5p70
pDmmaMEIDx4xZjQ3cOWKuU15lj7O1u4HlUimiDSTNJz6ENNRNv4nSjZZ6tr7
htGAx7LG37NYO1zyQYN0wyIwdEs5+3Oe2U6JwRZz04GxW7oCe45jEKRWc8s2
88t6Fo81OnBiuDRWeR1PG2MekJ2jWWWjmPVeKK6ZdWIHK2OdmRgnttoGyNGV
eS2mLPqfvr.FD4Xr+GliwGV2GxvbjXsaNTTrI+5+5bISlmLAsoQ1zM57kjA2
m5QpazWxwlV9Ru6LISHn8Dzbe0Nn+5K0fDcVMWaipzpiK72Qn3RPWdGNyZ5t
dcZqyqWWMY0rdcN9XRuNmxfWtNmXfpikiEZEFmUJGnVoMzvJRqbnJ8pw55fU
pGsRR5DAEIcP68e5LSKQ2rF+G.iTgPPR2DSsVK.AwZw32LwDq0TNxKV+Ff0S
Eq87TMxoChOxPLPGvfwopQOUP6tKocc8WQPDIitYJ7DsQJ6pj1CBssqa.Co2
0zT2VaPKEjbjbRxQ0M+gjiTuos8idWggaAGqcosAld.os81c2clR2BJQPqDn
Y1vLDUIQ62hIvuLSblQ0YUQ3V+l7vsbDphnbiIUQDFtWUDgBwLlZ1.cRZYnA
WkDvXkvP0JErNXk7QqdARSX1FCq8Yazxo0beOzOgDA2nlVbiPyv62nmL6uTc
ZEAGZe8kz1Iv5KUWMQFxv1bq4Z2jb5EoTflhLrIIEIrJ7TD717cO5aoq6UUz
97cF93d0kjgjxfViXykLhg9lKAcd0tBizET7s4J5B8XaaSBa3mR1d9Et4s8V
BAUFVf6V1ZItZr4GcUHqhzgvQh+1RKgfKqSK0xNKArA4NKYLLQkVbNgzVIMm
yo37vJKI4VYWEmSpCWggZDZyIFURyAR7RyIFpK4BWG5+EkUxGpBPBgcP.mUB
tgpUJ0cvJsiVAH4tf.jNKhkqXhIxFWnBWjfHDfDlXhyB5vkyDJ+FwDiaJmzE
seCeLsuRhPOOR.wfbt21VoSV7U.p12VI0TZWkp68BkmkdRJRKO74jghgLSyq
AWoFMCYeSE6G8r3AIaCeSRzrJ1xw8NJ8fZHLD6nDevog8gkaKs0zrulF4XOa
UpQwNpPLkCQaOz10i++NdUV9K+BoxaDUG+4b09MG1s39W66249nGsjko6Kxx
SJx1j+zmj5YOoOksbYZ9S89WlsuJEhmFN96ZnwiECdjzgGCF7HnCO.F7vnCO
HfCPm6iECdrV5vCJ2GnegmWPhu93Q2uvieEcoBPZLDjpmgGnegmpuzCi.Zvi
DC+PW9Yq.C+PX.OGCdHLAMl5oVIs3AZCOBZwCuM7voCOLL9ODlODS8B5nGCl
9eLzU9xfgeLzUe2fJcHuegGssegmpq9FhJmZvjdVSn+ClzOZ5R+fpcU5pVnw
j9QSW0TMpzO.s3osp6FFs3osp6Z55NTioadMg7iBCdnqbgFyzEZB8mwj9gtv
8p2sDsI1Bono0IKHEMsl4gTzzZdGxPi.kHBh9Ed3pdFd5WvAnqJAGSjNmtfK
LRrn5UnQ1qPifrwa.LdNB5duBvzeAmtHK.y3n.ckzALtO.cE0e4mDwIZ4gSm
CMC2GfhtmQQ9ufrHCQJTHhvvLFl3dGgwYLLA9NJCzPE4yTDiHnUDIIFQ7VQj
fXDIZEQ.gHB09aXHDPXTzzQY9ZLsfPX1ZLSwa5UvQbtuaE1lrjsa+Z5t80mS
ORhWm74M6d3pCHdcVd3O8mw3coeM69mu7hpy1Ou3eA.xYlmK
-----------end_max5_patcher-----------
&lt;/code&gt;</pre>						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/vdome-fulldome-multi-channel-projection-software/</guid>
					<title><![CDATA[vDome: fulldome multi-channel projection software]]></title>
					<link>http://cycling74.com/forums/topic/vdome-fulldome-multi-channel-projection-software/</link>
					<pubDate>Wed, 19 Jun 2013 01:11:39 +0000</pubDate>
					<dc:creator>veasec</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 3</p>
						<p>I&#8217;m pleased to announce that vDome-Max, a fulldome multi-channel projection software, is now open source and freely available through GitHub:</p>
<p><a href="https://github.com/charlesveasey/vdome-max" rel="nofollow">https://github.com/charlesveasey/vdome-max</a></p>
<p>We are currently using it for real-time slicing and projection mapping in a 2K fulldome theatre at IAIA in Santa Fe, NM.  </p>
<p>It is designed to accept 2048 x 2048 dome-masters through Syphon, TCP, or direct video playback.</p>
<p>If anyone knows of optimizations that can be done in the program, please let me know. Once thing that I&#8217;ve been thinking about it to have a gui-less version that can be used after calibration is complete.</p>
<p>best,<br />
Charles</p>
						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/gen-code-export-tutorial-for-coding-vst-plugs-on-win/</guid>
					<title><![CDATA[Gen code export tutorial for coding VST plugs on Win?]]></title>
					<link>http://cycling74.com/forums/topic/gen-code-export-tutorial-for-coding-vst-plugs-on-win/</link>
					<pubDate>Wed, 19 Jun 2013 00:50:39 +0000</pubDate>
					<dc:creator>alfonso santimone</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 3</p>
						<p>Hi,<br />
i&#8217;ve seen on Max wiki a tutorial for gen code export and AU on OsX.<br />
Woul be great to get something similar for VST on Win.<br />
can somebody @ Cycling &#8217;74  give us some little breadcrumbs :-) ?<br />
thanks<br />
a.</p>
						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/anyone-using-a-touchscreen-laptop-ie-not-a-tablet-with-max/</guid>
					<title><![CDATA[Anyone using a touchscreen laptop (ie. not a tablet) with Max?]]></title>
					<link>http://cycling74.com/forums/topic/anyone-using-a-touchscreen-laptop-ie-not-a-tablet-with-max/</link>
					<pubDate>Wed, 19 Jun 2013 00:30:32 +0000</pubDate>
					<dc:creator>kblfr</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 1</p>
						<p>Hi there,</p>
<p>First time poster, I&#8217;ve been using Max for a few years now but have only recently integrated it with my live performance setup, primarily as a MIDI router for my guitar gear (usually an FCB1010 footboard and Sansamp PSA1 through an UA-25 audio interface to a Macbook Air). I&#8217;ve been thinking about getting a touchscreen laptop, but am uncertain of the prospects of running the Max runtime in Windows (8?) and using touch for basic interactions and settings adjustments. </p>
<p>I&#8217;m aware that Max isn&#8217;t multi-touch compatible, I&#8217;m not too concerned about that and would just like reliable single touch events. I&#8217;m hoping to get the performance benefits of using a standard laptop for audio and MIDI processing in realtime while taking advantage of a touchscreen interface to monitor and tweak my guitar processing setup (primarily through Max). I&#8217;m NOT looking for another tablet or dedicated piece of touch hardware. Please let me know if you have any suggestions or advice, thanks! </p>
						]]>
					</description>

					
					
					
				</item>

				
				<item>
					<guid>http://cycling74.com/forums/topic/popup/</guid>
					<title><![CDATA[popup]]></title>
					<link>http://cycling74.com/forums/topic/popup/</link>
					<pubDate>Tue, 18 Jun 2013 22:32:00 +0000</pubDate>
					<dc:creator>andrea agostini</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 0</p>
						<p>Hi.</p>
<p>I was wondering &#8211; is there a way to exploit the magic behind [print @popup 1] in a custom object? </p>
<p>And, btw, are you Cycling guys still sure that you will never provide a way to show a custom name in the &#8220;object&#8221; column of the Max window? please&#8230;</p>
<p>fwiw, I just want the bach.print object to behave as closely to print as possible &#8211; no plans to subvert the Max ecology <a href="http://cycling74.com/forums/topic/object_post-with-different-name/" rel="nofollow">http://cycling74.com/forums/topic/object_post-with-different-name/</a> ;)</p>
<p>best</p>
<p>aa</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/coll-function-strange-behavior/</guid>
					<title><![CDATA[[coll] [function] strange behavior]]></title>
					<link>http://cycling74.com/forums/topic/coll-function-strange-behavior/</link>
					<pubDate>Tue, 18 Jun 2013 21:18:08 +0000</pubDate>
					<dc:creator>32bit</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 2</p>
						<p>When I send xyc 0 0 0., xyc 127 127 0. to a [function] object using a message box all is well. When I send send &#8220;xyc 0 0 0., xyc 127 127 0.&#8221; from [coll]&gt;[route symbol]&gt;[fromsymbol]&gt;function the Max Window says &#8220;wrong argument for message xyc.&#8221;<br />
Why?<br />
OXs 10.6.8, Max 6.1.2</p>
<p>&#8212;&#8212;&#8212;-begin_max5_patcher&#8212;&#8212;&#8212;-<br />
1081.3oc6XsriihCEccxWAhMyFlHay6Q8lVp+GlEsFEY.mTzEXGYLUmZZU+6<br />
ie.Dxapj.cVLJJHied74du9dL+Z9L6D1VRks0eY8cqYy907YyzUopXVy6yrK<br />
waSKvU5tYSI+jk7CaGSSBxVgt5BFNqjTUYkVPv71l2fEoujSWujSRElUwMDt<br />
.3X46odFqKi.K.V+SyPVwnhp7+kn5MDIa1TMqVTPDh22PLSisc2HxyzHPhp+<br />
DFa2aZn3Rcus+JOGWz1BstzLY58CbWs4ztJU08w74pGN2GuHr.WkRfwtK7cr<br />
f.Cy3dybRNUX6XYaVuSxOQeV9A0BaNohPEXQNi1C5HfA5v.EnAMO5V56lUSY<br />
kkD0t5.Z8Ke4aLRE8ODV+Mi+5E3VDTCPi6FzGLTtsOoE9YIs1IYEech98to8<br />
tIjjZgfQutyjYCiNd+djSSBlt9zNK9+dBYVwYkUuWlvJt91DAzNdgtO1yQt4<br />
iQtbXBB4MNgImgI4RDRrFJWBCQZtL914RmyctLXjN2IFbcBE83HzTVQg0O4L<br />
YDy0oSOMcF3eezoyknU3mkV8FFsFL.Zs0kWwIKyvBbCc1vmpFpohd8blcau9<br />
ttec8T1xqj26cvopl2vE0sDw12SkoQk+V3XoJCQg5+fERZoYDeLuonzHa.VE<br />
9MR1RIOI2dKwBAOWd3oQrSeXRJSHYcAdFGkGWZJc9opK4s..6NuNv8FxOE8D<br />
kd5NTAEo4AS.8XpAJ3VOJZ7ycGAdPotG6L2Jk930jqtUPQQZcWA5rzvnGlNe<br />
WvCQnO5Q5hmXUbcBwWmTvEYDubC7g1le1DBnnead22iZtFxAAGCwbPj2y1sB<br />
GnvLCs.iBGMcYH2Gh+xTKwpgX7CGeEVA2pDq+WrzYL7qpooJcmsz2aXdGudX<br />
am016ZDJ3AAlDLWLO4pBFVz2VuehyLVINmZ7UBO4W.nENq44YUBxlkZCPfWe<br />
gSmRkMlK2XBBeIghSJH8Eekv3YDtzefwMnTts.v3.nyYJsa+oPgZLt61uapE<br />
krLReWsCeufrlPy5CghbJYO.D2sXGWB1C.pAJdIO8UJwXS2Ehov1MMmboIgz<br />
NHkIUYJ5ZsptRHsQ6MyAwdPXjZ9jyFHzTxyGDGs+L2Yz1drQ63Hzj06sH.fa<br />
LBomZejbAUkbkqaXftja2prgIUdt+PcrN3ZT8BVziSSjG70W0d7p52OBphUy<br />
Sa8ma+TmV61jYjJQNUeet9cZu97RdVFg12CHKuR4WZ7JNYn7PgyyEZTemSK3<br />
yEbtJ6Lg3weH3IZ5vCX.3Id5fCbHzCXxvSvf7dBlP9YPHRosbBYnmmv8gDcM<br />
gVqCrCmyZ4MgHxaPHZBO.BMnDFpu5PudM9HBLHDMQbjKXDywazCg2r4MBupY<br />
J0PQd2geXzTE3neMmZdUKXylSdKus+5qlZi4xaLHjWWnlatSw1.O64p04i4+<br />
G1kB.d.<br />
&#8212;&#8212;&#8212;&#8211;end_max5_patcher&#8212;&#8212;&#8212;&#8211;</p>
						]]>
					</description>

					
					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/stop-playback-at-specific-time/</guid>
					<title><![CDATA[stop playback at specific time]]></title>
					<link>http://cycling74.com/forums/topic/stop-playback-at-specific-time/</link>
					<pubDate>Tue, 18 Jun 2013 17:57:12 +0000</pubDate>
					<dc:creator>txesc</dc:creator>

					
					<description>
						<![CDATA[
						<p>Replies: 4</p>
						<p>I&#8217;m using the jit.qt.movie object to play a rather long video file that I want to split into multiple sections that automatically stop at differing lengths.  I realise that I could edit it and load in multiple clips, but I&#8217;d like the option to change the input file after a while.<br />
Triggering at specific times and stopping it are fine, as is getting a read out of time data etc.</p>
<p>However, getting the playback to stop at a specific place is proving to be more difficult than I thought. I tried using sel attached to the time number out but it doesn&#8217;t seem to have any effect, however it is sending a bang when tested without movie playback (perhaps the numbers are updating too fast?). </p>
<p>I&#8217;ve googled and searched the forum/tutorials but haven&#8217;t found anything that does this.</p>
<p>Does any one have any ideas?  Next step is some data scaling into minutes/seconds from ms perhaps?</p>
<p>Thanks!</p>
						]]>
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