Forums > MaxMSP

fenv object

June 20, 2006 | 6:19 am

hi

i just downloaded the ircam’s RMI lib

opening the first tutorial patch brings an error: "fenv : no such object"

i was unable to locate this object: anyone knows what fenv is and
where to find it??

many thanks

best

kasper

Kasper T. Toeplitz
noise, composition, bass, computer

http://www.sleazeArt.com



f.e
June 20, 2006 | 7:24 am

Encore 240 euros de foutu en l’air…


June 20, 2006 | 7:33 am

>Encore 240 euros de foutu en l’air…

not yet, RMI lib is freeware, i belive………..

k


June 20, 2006 | 7:51 am

Hey KAsper,

I found fenv in a Max@Modalys folder, probably downloaded from Ircam
too. I send you the object privately!

p

On 20 juin 06, at 09:33, Kasper T Toeplitz wrote:


June 20, 2006 | 8:15 am

Kasper T Toeplitz wrote:
> i was unable to locate this object: anyone knows what fenv is and where
> to find it??

I bet its a floating point version of env, they had also a fline which
would just multiply the int by 1000 and afterwards divede the result by
1000. to get a resolution dehanced float version. They even had a
fchange, in this case it could make sense to get lower resolution than
32-bit floats…

line and change do floats in the mean time, the manual does not indicate
this for env. (then you could just replace fenv with env…)

I am sure it was an abstraction, if you need I could make an abhaXion…
wait its faster done than writing this mail:

You should test if the results are consistent… fenv might have been
just an env which could be fed with time in seconds, then delete the
deviding part at the end..

#P outlet 48 288 15 0;
#P inlet 48 95 15 0;
#P window setfont "Sans Serif" 9.;
#P window linecount 1;
#P newex 48 264 73 196617 pack 0 0.;
#P newex 111 241 50 196617 * 0.001;
#P newex 48 218 73 196617 unpack 0 0.;
#N env;
#P newobj 48 193 50 196617 env;
#P newex 48 169 73 196617 pack 0 0.;
#P newex 111 140 50 196617 * 1000.;
#P newex 48 117 73 196617 unpack 0 0.;
#P connect 6 0 8 0;
#P connect 7 0 0 0;
#P connect 5 0 6 1;
#P connect 4 1 5 0;
#P connect 3 0 4 0;
#P connect 4 0 6 0;
#P connect 2 0 3 0;
#P connect 1 0 2 1;
#P connect 0 0 2 0;
#P connect 0 1 1 0;
#P window clipboard copycount 9;

Stefan


Stefan Tiedje————x——-
–_____———–|————–
–(_|_ —-|—–|—–()——-
– _|_)—-|—–()————–
———-()——–www.ccmix.com


June 20, 2006 | 8:25 am

>
>I am sure it was an abstraction, if you need I could make an abhaXion…
>wait its faster done than writing this mail:

hi

many thanks

since in the mean time i got the object (thanks Patrick) i can tell
you than it is not an abstarction, has 1 in and 3 outs

so far i was not able to locate it in the ircam patch as soon as i
see it i will try yours instead

__yes, i remember the fline times!!

thanks

best

kasper

Kasper T. Toeplitz
noise, composition, bass, computer

http://www.sleazeArt.com


Viewing 6 posts - 1 through 6 (of 6 total)