Forums > Jitter

fft in a shader?

February 13, 2009 | 11:28 am

any chance to make the audio analyzing in the gpu?
I can


February 13, 2009 | 4:49 pm


February 14, 2009 | 5:49 pm

hi jean francois,
the idea is to get a better performance.
i have notice that jit.catch~ is very cpu intensiv, sometimes the framerate slow down very quickly (- 20 fps). so I was wondering if there is any chance to make this job in the cpu..

cheers


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