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flickering 3D object in patch …


Per
July 30, 2012 | 4:19 pm

Hi!

Im using jit.p.shiva and jit.p.vishnu to create a cascade of 3D objects as in the patch below. The patch works fine except that sometimes one of the 3D object, in this case the Duck is flickering in the center of the jit.window. It just appears for a microsecond and dissapears again.

How can I get rid of this bug?

thanks

– Pasted Max Patch, click to expand. –

July 30, 2012 | 5:24 pm

i think the flickering is when particles are reset back to the origin.
you can get rid of that by filtering particle positions that are 0 0 0.

you should also set @automatic 0 on the jit.gl.model.

– Pasted Max Patch, click to expand. –

July 30, 2012 | 5:41 pm
– Pasted Max Patch, click to expand. –

July 30, 2012 | 5:42 pm

oh, i didnt see your answer robert. anyway another solution :)



Per
August 2, 2012 | 9:30 am

thanks both of you. now it works

maybe stupid question but sometimes Im confused by the matrix object. Why do I need [jit.matrix points1] connected to input of the [jit.p.vishnu ] and output of the [jit.p.vishnu]

– Pasted Max Patch, click to expand. –

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