flickering 3D object in patch …

Jul 30, 2012 at 4:19pm

flickering 3D object in patch …

Hi!

Im using jit.p.shiva and jit.p.vishnu to create a cascade of 3D objects as in the patch below. The patch works fine except that sometimes one of the 3D object, in this case the Duck is flickering in the center of the jit.window. It just appears for a microsecond and dissapears again.

How can I get rid of this bug?

thanks

– Pasted Max Patch, click to expand. –
#63785
Jul 30, 2012 at 5:24pm

i think the flickering is when particles are reset back to the origin.
you can get rid of that by filtering particle positions that are 0 0 0.

you should also set @automatic 0 on the jit.gl.model.

– Pasted Max Patch, click to expand. –
#230031
Jul 30, 2012 at 5:41pm
– Pasted Max Patch, click to expand. –
#230032
Jul 30, 2012 at 5:42pm

oh, i didnt see your answer robert. anyway another solution :)

#230033
Aug 2, 2012 at 9:30am

thanks both of you. now it works

maybe stupid question but sometimes Im confused by the matrix object. Why do I need [jit.matrix points1] connected to input of the [jit.p.vishnu ] and output of the [jit.p.vishnu]

– Pasted Max Patch, click to expand. –
#230034

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