flickr

Jun 19, 2007 at 10:51am

flickr

hi! opened an account today. please see my current openGL stuff done in jitter: http://www.flickr.com/photos/9075802@N02/

i will add pix to jitter photo pool asap.

cheers,

didi

#32529
Jun 19, 2007 at 11:04am

Gorgeous stuff, didi.

jb

Am 19.06.2007 um 12:51 schrieb didi bruckmayr:

>
> hi! opened an account today. please see my current openGL stuff
> done in jitter: http://www.flickr.com/photos/9075802@N02/
>
> i will add pix to jitter photo pool asap.

#107282
Jun 19, 2007 at 4:28pm

very nice. let’s have a look at the patch ;)

#107283
Jun 19, 2007 at 4:34pm

>very nice. let’s have a look at the patch ;)

And quickly please. I have a gig tomorrow night.

(do I really need the emoticons? I hope not….)

on the floor there’s a long wooden table/on the table there’s an open book/
on the page there’s a detailed drawing/and on the drawing is the name I took
Gregory Taylor http://www.rtqe.net

#107284
Jun 19, 2007 at 5:24pm

Cool,
Thanks for sharing. Does this mean you worked out that supershape shader?

AB

#107285
Jun 20, 2007 at 6:04am

Wow. These look amazing! I’d love a bit of info on how these were created!

Thanks for sharing,
Andreas.

#107286
Jun 20, 2007 at 9:37am

hi! this is the basic patch for the superformula. please see the paper of johan gielis and peter bource.
i am using irregular params to break the shapes apart.
of course more matrix dim more res.
but the patch is very cpu intensive. i am currently trying to port a superformula shader from the vvvv community from hlsl to cg and jitter. hard times. i will upload the shader as well. this is a shout out to the cg boys in the forum.

the spirals are nurbs. i posted some patches recently and asked for some alternative solutions. one was NurbWorm.

hurra,

dd

#107287
Jun 20, 2007 at 9:42am

dear cg boys in the forum. sos from deepshit austria. attached the vvvv superformula shader. my attempts to port it via cg to jitter failed so far, but i will keep on trying.

straight outta tattoo studio! hahaha

dd

#107288
Jun 20, 2007 at 10:13am

one more patch for the particle emitter stuff. actually gl.multiple and various noise.

matrix dim above 20 20 generates nice clouds, but too much for my pb.

have fun!

dd

#107289
Jun 20, 2007 at 5:05pm

wooh I would love to see more flikr jitters! theres a pool somewhere but I forgot the address! Keep up the great work!

heres mine:

http://www.flickr.com/photos/14765310@N00/sets/72157600041291622/show/

#107290
Jun 20, 2007 at 5:21pm

http://www.flickr.com/groups/jitter

It would be awesome if all of you with cool screenshots would add to the
pile.

AB

Nicholas C. Raftis III wrote:
>theres a pool somewhere but I forgot the address! Keep up the great work!
>

#107291
Jun 20, 2007 at 5:50pm

I can’t seem to get BoundedBfgParticles or the supershape patch to open. I
am on a mac. It doesn’t seem to be a max file, txt file, or zip file. They
want to open in excel. If I look at it as txt in textwrangler, I certainly
see a lot of max stuff in there combined with other symbols.

What format are these supposed to be in? Could you try zipping them or
posting them as text?

Thanks,
Christopher

On 6/20/07 3:13 AM, “didi bruckmayr” wrote:

> one more patch for the particle emitter stuff. actually gl.multiple and
> various noise.
>
> matrix dim above 20 20 generates nice clouds, but too much for my pb.
>
> have fun!
>
> dd

#107292
Jun 20, 2007 at 5:52pm

#107293
Jun 20, 2007 at 8:42pm

Hey this is great stuff.

I have an earlier version of super shape from the forums a while back
that had some issues, but yours works really nicely it seems.

Im very impressed. This is great, keep it up!

On Jun 20, 2007, at 5:37 AM, didi bruckmayr wrote:

> hi! this is the basic patch for the superformula. please see the
> paper of johan gielis and peter bource.
> i am using irregular params to break the shapes apart.
> of course more matrix dim more res.
> but the patch is very cpu intensive. i am currently trying to port
> a superformula shader from the vvvv community from hlsl to cg and
> jitter. hard times. i will upload the shader as well. this is a
> shout out to the cg boys in the forum.
>
> the spirals are nurbs. i posted some patches recently and asked for
> some alternative solutions. one was NurbWorm.
>
> hurra,
>
> dd
>

v a d e //

http://www.vade.info
abstrakt.vade.info

#107294
Jun 21, 2007 at 11:02am

did it!

hurra,

dd

#107295
Jun 25, 2007 at 5:41pm

The supershape patch (and photos) is beautiful – thanks so much for sharing that. I can’t get the particles patch to do anything – am I missing something?

Just wondered – do you have a link to the johan gielis and peter bource paper? My googling has so far come to nought..

#107296
Jul 3, 2007 at 7:00pm

I still can’t seem to get these patches to open, and would really like to use them. Tried opening them as text, unzipping them, and changing the extention. Anyone know what the problem might be? I am on a mac. The 3 attachements I would like to look at are:

supershape3delux
superformula phong directionnal.fx
BoundedBfgParticles

#107297
Jul 3, 2007 at 7:58pm

Nice shapes but to abstract for me!
How do you convert hlsl to cg?
Is there a specific way to do that or a work around?
Or do we have to do that by trial and a lot of errors? :)

Grzz, Bart

#107298
Jul 3, 2007 at 8:05pm

Microsoft and Nvidia developed Cg and HLSL in consultation with each
other so the syntax is nearly identical. The trickiest part is taking
apart the .fx files and figuring out how rebuild all the extra stuff
around the actual shader in jitter. Porting the shader code itself is
straightforward.

wes

On 7/3/07, bart wrote:
>
> Nice shapes but to abstract for me!
> How do you convert hlsl to cg?
> Is there a specific way to do that or a work around?
> Or do we have to do that by trial and a lot of errors? :)
>
>
> Grzz, Bart
>

#107299
Mar 16, 2010 at 9:36am

Great Pictures,,,, it would be great to see the supershape patch, does anyone have it around?

I need to learn.

#107300

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