Forums > Jitter

FPS style movement controls

May 9, 2012 | 9:45 pm

Hi guys, being new at this whole 3d thing I’m finding making camera movements difficult. I make slight movements but seem to either end up turning the camera away from the animations or end up making very unnatural camera movements.

I thought since I have more experience controlling 3d environments with first person shooter controls it might be easier for me to control the camera in this way.

So far I have this:

– Pasted Max Patch, click to expand. –

But I am having trouble finding a way of making the camera turn.
I can only seem to strafe left, right, up down, or turn the object on it’s axis.

Do I need to utilise some maths here? or control more than one parameter at a time with the camera?

Any help on getting this control system, or tips on getting smooth natural camera movements would be very much appreciated.



dtr
May 10, 2012 | 7:13 am

this might be useful to you: http://cycling74.com/forums/topic.php?id=9362


May 11, 2012 | 5:43 pm

If you are using Max 6, jit.anim.drive is your friend. For pre-Max6, I found the Cosm objects very helpful for this sort of thing.


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