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from matrixctrl object in M4L to Pads object in Lemur


all
October 13, 2010 | 7:41 pm

Hi

I use monome 64 but I use Jazzmutant’s Lemur too.
I would like to create M4L patch that work in monome and Lemur (with Pads object 8 x 8).
In M4L, I use matrixctrl object for the 2 hardwares.
Na problem with the monome : same work : x, y and value.
But I have a problem with the lemur : Pads object with 8 rows and 8 column work differently : The information is not x, y, value but a list of 0 0 0 0 1 0 0…..

I must do a convertion in M4L.
Is there someone that know how to convert this information :
- from vector 0 0 0 1 0 0… (Pads object in Lemur)… to x, y and value (matrixctrl object in M4L).
- from x, y and value (matrixctrl object in M4L) to vector 0 0 0 1 0 0… (Pads object in Lemur).


October 14, 2010 | 4:34 am

How’s the Y value represented in the pad vector? (I’m assuming X is place and integer is value…is Y the next pad?)



all
October 14, 2010 | 12:21 pm

Hi

In Lemur, a Pads object with 8 rows and 8 column send a list of 64 "1 or 0" from the left to the right and from the top to the bottom.
If you touch the position x=0 , y=0, you send 1 0 0 0 ….0
If you touch the position x=1 , y=0, you send 0 1 0 0 ….0
If you touch the position x=0 , y=1, you send 0 0 0 0 0 0 0 0 1 0 0 ….0

This the list I would like to convert in format x, y and value to contro matrixctrl object in M4L.
In this direction, from lemur to matrixctrl, I have a little M4L program.
But for the back, from matrixctrl to lemur, I don’t knom how program in M4L the convertion.

Thank


October 15, 2010 | 2:38 am

You’ll have to adjust accordingly for 8 x 8.

– Pasted Max Patch, click to expand. –


all
October 15, 2010 | 2:10 pm

Hi

Thank you very much.
It’s exactly what I need.
I have some difficulty with "zl object". I will worl zl object more.

Alexandre


October 15, 2010 | 3:46 pm

[zl] is the answer to everything. :)



all
October 16, 2010 | 1:36 pm

Hi

Your max program that convert data from matrixctrl object in M4L to Pads object in lemur work perfectly.
But I have a last request about matrixctrl object.

In fact,the program I use actually to convert data from Pads object in lemur (list of 0 0 0 1 0 0…) to matrixctrl object format in M4L is not perfect and give me many problems :

Because when I release "Pads object" in Lemur, I get x=3, y=3 and v=0 (for a "Pads object" with 4 rows and 4 columns) : it’s my last problem +++
I would like to keep the last x and y.
By exemple, If I press x=1 and y=2 on my "Pads object" in Lemur, I get after the matrixctrl object : x=1, y=2 and v=1 (this work fine)… and when I release my "Pads object" in Lemur, I would like to get x=1, y=2 and v=0 (but I get actually x=3, y=3 and v=0).

…I would like that "Pads" object in Lemur work exactly like a monome.

Or how avoid the result of the release of the Pads object (x=3, y=3 and v=0) and stay on the last x and y like a monome (value change of course) ?

I send you a little Max program to explain more easily :

– Pasted Max Patch, click to expand. –

Thank you

Alexandre



all
October 16, 2010 | 5:36 pm

Hi

Sorry, but in the beginning of my post, I didn’t want to say "your" max program but "my" max program.

Alexandre



all
October 16, 2010 | 6:44 pm

I’m confused, it’s "your" in the beginning of my post.
English is not my natural language…..

Alexandre


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