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		<title>Cycling 74  &#187;  Topic: fsaa feedback</title>
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		<pubDate>Thu, 20 Jun 2013 02:17:42 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/fsaa-feedback/#post-33829</guid>
					<title><![CDATA[fsaa feedback]]></title>
					<link>http://cycling74.com/forums/topic/fsaa-feedback/#post-33829</link>
					<pubDate>Wed, 26 Sep 2007 07:37:53 +0000</pubDate>
					<dc:creator>Axiom-Crux</dc:creator>

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						<p>Ive been messing with floating fsaa and depthbuffer settings on my gl window, it seems like with the fsaa on feedback doesn&#8217;t work, and sometimes alpha controll of objects doesn&#8217;t work.  also sometimes it seems like floating turns on the fsaa.  Is there a way to get smooth renders with feedback?</p>
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					<guid>http://cycling74.com/forums/topic/fsaa-feedback/#post-113187</guid>
					<title><![CDATA[Re: fsaa feedback]]></title>
					<link>http://cycling74.com/forums/topic/fsaa-feedback/#post-113187</link>
					<pubDate>Wed, 26 Sep 2007 07:43:42 +0000</pubDate>
					<dc:creator>Axiom-Crux</dc:creator>

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						<p>to clarify im using to_texture for the feedback<br />
MBP 2.16 radeon x1600 max4.6.3 jit1.6.3</p>
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					<guid>http://cycling74.com/forums/topic/fsaa-feedback/#post-113188</guid>
					<title><![CDATA[Re: fsaa feedback]]></title>
					<link>http://cycling74.com/forums/topic/fsaa-feedback/#post-113188</link>
					<pubDate>Wed, 26 Sep 2007 07:44:51 +0000</pubDate>
					<dc:creator>vade</dc:creator>

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						<p>yeah, render to texture and slabs. really, its the best option  <br />
because you get</p>
<p>a) blendmodes<br />
b) smoothing/sharpening on the feedback should you want it<br />
c) less than or greater than one &#8216;fading&#8217; for extremes.</p>
<p>note however that FSAA and doesnt work on shader output, because  <br />
shaders handle their own pipeline, afaik. If you have geometry you  <br />
are rendering to texture it will work, but on textures/video, you  <br />
have to antialias it yourself (found this out the hard way :) )</p>
<p>On Sep 26, 2007, at 3:37 AM, Nicholas C. Raftis III wrote:</p>
<p>><br />
> Ive been messing with floating fsaa and depthbuffer settings on my  <br />
> gl window, it seems like with the fsaa on feedback doesn&#8217;t work,  <br />
> and sometimes alpha controll of objects doesn&#8217;t work.  also  <br />
> sometimes it seems like floating turns on the fsaa.  Is there a way  <br />
> to get smooth renders with feedback?<br />
> &#8211;<br />
> -=ili!ili=-  <a href="http://www.Axiom-Crux.net" rel="nofollow">http://www.Axiom-Crux.net</a>  -=ili!ili=-</p>
<p>v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
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					<guid>http://cycling74.com/forums/topic/fsaa-feedback/#post-113189</guid>
					<title><![CDATA[Re: fsaa feedback]]></title>
					<link>http://cycling74.com/forums/topic/fsaa-feedback/#post-113189</link>
					<pubDate>Wed, 26 Sep 2007 07:51:50 +0000</pubDate>
					<dc:creator>vade</dc:creator>

					<description>
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						<p>hm, without a patch, im not sure we can diagnose. but it ought to  <br />
work (in theory) with render to texture</p>
<p>On Sep 26, 2007, at 3:43 AM, Nicholas C. Raftis III wrote:</p>
<p>><br />
> to clarify im using to_texture for the feedback<br />
> MBP 2.16 radeon x1600 max4.6.3 jit1.6.3<br />
> &#8211;<br />
> -=ili!ili=-  <a href="http://www.Axiom-Crux.net" rel="nofollow">http://www.Axiom-Crux.net</a>  -=ili!ili=-</p>
<p>v a d e //</p>
<p><a href="http://www.vade.info" rel="nofollow">http://www.vade.info</a><br />
abstrakt.vade.info</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/fsaa-feedback/#post-113190</guid>
					<title><![CDATA[Re: fsaa feedback]]></title>
					<link>http://cycling74.com/forums/topic/fsaa-feedback/#post-113190</link>
					<pubDate>Wed, 26 Sep 2007 15:08:01 +0000</pubDate>
					<dc:creator>Axiom-Crux</dc:creator>

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						<p>hehe thanks vade!  Ill try that out.  It would be tough to post the patch cause its got way too many bpatchers, but I could make a simple example patch, Ill test out your technique and then see if that works better.</p>
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