fur

May 27, 2009 at 7:14pm

fur

Fur rendering is arguably one of the nerdier topics in CG, with many SIGGRAPH papers, long hours, and heavy coding devoted to getting really soft fuzzy fuzz. A long time ago I told myself that I would get my head checked if I ever got to the point where I started trying my hand at it. Well, that day has come, thanks to Vade posting a link on Twitter:
http://edusworld.org/ew/ficheros/2006/paginasWeb/making_of_sotc.html

So I tried it in Jitter, it works, and now I give it to you in hopes that I won’t ever try fur rendering again.

Enjoy!

Andrew B.

– Pasted Max Patch, click to expand. –
#44116
May 28, 2009 at 7:31am

Good work, I played with it for quite a while with interesting results. I am curious, is your varlet setup in your fluid patch similar to this? I like the organic way the mesh moves. I like how the form stays on the screen for the most part. I will post some snippets and possibly my modded version of the patch in a bit.

NCRIII

#158540
May 28, 2009 at 10:17pm

What fluid patch?

AB

#158541
May 29, 2009 at 1:28am

sorry meant to say flow. The HSflow patch you were running in some of your vimeo clips.

#158542
May 29, 2009 at 12:09pm

could you provide a zip with uncompressed max5 format so I can convert it to Max4 with SC. thanks.

#158543
May 29, 2009 at 4:56pm

You mean videos like this one?
http://vimeo.com/3249112

Yes, it’s a multi-pass render of an audio-influenced verlet mesh textured with some generative feedback textures, captured to a texture that goes through a complex of HSFlow-based feedback processing.

AB

#158544
May 31, 2009 at 12:42pm

so, no .maxpat to convert?
sorry but i’m still on max4.
thanxs

#158545

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