G5 Configs: Anyone have this one?

Aug 11, 2006 at 11:37pm

G5 Configs: Anyone have this one?

Hi,
I’ve come across some serious problems with a particular G5
configuration and I’m wondering if anyone else out there in
Jitter-land has the same setup. Here’s what I have:

Dual 2Ghz G5 PPC
osx 10.4.7
Jitter 1.6
Radeon 9800 Mac Pro Edition 256MB

This computer used to have an Nvidia GeForce 5200, but for an upcoming
project, I need a better card, so I installed the Radeon 9800. The
only catch is that Fragment shaders don’t seem to work via GLSL.
Could someone else who has the same configuration do me a favor and
let me know if they have fragment shaders working? Basically, I’d
like to see the output in you Max window after running this patch:

#P window setfont “Sans Serif” 9.;
#P window linecount 1;
#P newex 324 146 299 196617 jit.gl.videoplane frag @transform_reset 2
@shader frag_shader;
#P newex 57 307 331 196617 jit.gl.shader frag @name frag_shader
@verbose 1 @file td.cartopol.jxs;
#P flonum 523 75 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 523 96 42 196617 rate $1;
#P message 408 75 80 196617 read dozer.mov;
#P message 457 96 27 196617 stop;
#P message 423 96 31 196617 start;
#P flonum 366 75 35 9 0.5 0 1 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P toggle 324 75 15 0;
#P newex 324 95 52 196617 metro 30;
#P message 487 96 31 196617 clear;
#P newex 324 122 103 196617 jit.qt.movie 320 240;
#P toggle 145 58 15 0;
#P message 145 78 68 196617 fullscreen $1;
#N vpatcher 30 89 166 253;
#P window setfont “Sans Serif” 9.;
#P newex 50 71 35 196617 sel 27;
#P newex 50 50 40 196617 key;
#P outlet 50 93 15 0;
#P connect 1 0 2 0;
#P connect 2 0 0 0;
#P pop;
#P newobj 145 38 33 196617 p Esc;
#P newex 145 96 152 196617 jit.window frag @depthbuffer 1;
#P message 106 96 34 196617 reset;
#P newex 106 117 187 196617 jit.gl.handle frag @inherit_transform 1;
#P toggle 43 77 15 0;
#P newex 43 96 57 196617 qmetro 33;
#P newex 43 117 50 196617 t b erase;
#P newex 43 142 87 196617 jit.gl.render frag;
#P connect 10 0 21 0;
#P connect 7 0 9 0;
#P connect 9 0 8 0;
#P connect 2 0 1 0;
#P connect 3 0 2 0;
#P fasten 1 0 0 0 48 138 48 138;
#P fasten 1 1 0 0 88 138 48 138;
#P fasten 4 0 0 0 111 138 48 138;
#P connect 5 0 4 0;
#P connect 8 0 6 0;
#P connect 13 0 12 0;
#P fasten 18 0 10 0 528 117 329 117;
#P fasten 17 0 10 0 413 117 329 117;
#P fasten 16 0 10 0 462 117 329 117;
#P fasten 15 0 10 0 428 117 329 117;
#P fasten 11 0 10 0 492 117 329 117;
#P fasten 12 0 10 0 329 120 329 120;
#P connect 14 0 12 1;
#P connect 19 0 18 0;
#P window clipboard copycount 22;

thanks in advance,
wes

#27127
Aug 23, 2006 at 7:49am

Got exactly the config you’re talking about.

Older dual 2ghz G5.

9800 card.

Also installed are a Decklink Card and a Highpoint SATA raid controller. Not that these should make too much difference.

Here’s what the Max window did:

(some time ago I had some problems with the shader tutorials in j itter 1.5 also)

Jitter 1.6.0 beta 4 installed
MXJ System CLASSPATH:
/Applications/MaxMSP 4.6/Cycling ’74/java/lib/jitter.jar
/Applications/MaxMSP 4.6/Cycling ’74/java/lib/jode-1.1.2-pre-embedded.jar
/Applications/MaxMSP 4.6/Cycling ’74/java/lib/max.jar
MXJClassloader CLASSPATH:
/Applications/MaxMSP 4.6/Cycling ’74/java/classes/
Jitter Java support installed
jit.gl.shader: loading file ‘td.cartopol.jxs’
jit.gl.render: building GL on window “frag”…
jit.gl.shader: loading file ‘Macintosh HD:/Applications/MaxMSP 4.6/Cycling ’74/jitter-shaders/texdisplace/td.cartopol.jxs’
jit.gl.shader: loading file ‘Macintosh HD:/Applications/MaxMSP 4.6/Cycling ’74/jitter-shaders/texdisplace/td.cartopol.jxs’
jit.gl.shader: attempting to load GLSL implementation.
jit.gl.shader: loading program file ‘sh.passthrudim.vp.glsl’
jit.gl.shader: caching Macintosh HD:/Applications/MaxMSP 4.6/Cycling ’74/jitter-shaders/texdisplace/td.cartopol.jxs:vp
jit.gl.shader: attempting to load GLSL implementation.
jit.gl.shader: caching Macintosh HD:/Applications/MaxMSP 4.6/Cycling ’74/jitter-shaders/texdisplace/td.cartopol.jxs:fp
? error: — START GLSL INFO LOG: jit.gl.shader: error linking GLSL program –
WARNING: Vertex shader writes varying ‘texcoord1′ which is not read by fragment shader.
WARNING: Vertex shader writes varying ‘texdim1′ which is not read by fragment shader.
WARNING: Vertex shader writes varying ‘texorient0′ which is not read by fragment shader.
WARNING: Vertex shader writes varying ‘texorient1′ which is not read by fragment shader.
? error: — END GLSL INFO LOG: jit.gl.shader: error linking GLSL program –

#81802

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