Gen~ Noise seed?
Hello i'm generating random values with noise and sah in 2 gen~ patches, the problem i have is that the values are the same in both patches so i was wondering if there is a seed option for noise in gen~
thanks
Stefano
Max Patch
Copy patch and select New From Clipboard in Max.
There's not a seed for the noise operator, but there are plenty of ways to mangle noise output to get very different results....
ya... i hoped for a more "embedded" solution but... thank you a lot anyway, it's a smart way to do that, i'll definitely go for it!