Forums > MaxMSP

Geometric/Physcial modelling.

April 22, 2008 | 8:28 pm

Hi all, hope the tension is bearable coming up to the max 5 release :)

a quick qs. i was wondering if any of you had experience/info regarding geometric modelling. typically i would like to put some gestural data through a 2d/3d grid that would model some level of physical attributes to the input, and pass on some numbers to a synthesis engine. it a hard topic to find info on. I have someting done in VVVV (graphical) and was trying to get something similar in Max.msp.jit. im guessing it will involve jitter matrices in some way.

any help greatly appreciated.
thanks


April 23, 2008 | 3:56 pm

maybe im being crazy?



kjg
April 23, 2008 | 4:08 pm

Quote: rory.stjohn@gmail.com wrote on Wed, 23 April 2008 17:56
—————————————————-
> maybe im being crazy?
—————————————————-

no, you’re not. i’m also pretty sure it would involve some jitter matrices ;)

but seriously. i’m sorry, i personally can’t help you with this, but i’m sure there are others around that can.
maybe the jitter forum is a better place to ask?

regards,
kjg


April 23, 2008 | 4:50 pm

a couple options for physical modeling:
the pmpd objects.
the jit.lua ode mod


April 23, 2008 | 6:30 pm

Robert Ramirez schrieb:
> a couple options for physical modeling:
> the pmpd objects.
> the jit.lua ode mod

and Percolate…

Stefan


Stefan Tiedje————x——-
–_____———–|————–
–(_|_ —-|—–|—–()——-
– _|_)—-|—–()————–
———-()——–www.ccmix.com


April 23, 2008 | 7:15 pm

hi,
from your description I am not exactly sure what you are trying to
achieve. first I thought you were talking about sound, but now I think
you meant interaction of 3d objects?
as rob already mentioned ode is a good place to start with rigid object
interaction, python offers an ode package. mass spring damper
functionality is included in pmpd and msd externals.
does this help you?
marius.

chrome-metronome wrote:
> Hi all, hope the tension is bearable coming up to the max 5 release :)
>
> a quick qs. i was wondering if any of you had experience/info regarding geometric modelling. typically i would like to put some gestural data through a 2d/3d grid that would model some level of physical attributes to the input, and pass on some numbers to a synthesis engine. it a hard topic to find info on. I have someting done in VVVV (graphical) and was trying to get something similar in Max.msp.jit. im guessing it will involve jitter matrices in some way.
>
> any help greatly appreciated.
> thanks
>


April 23, 2008 | 8:11 pm

msd works well too

http://tinyurl.com/63oqvm

~s
On Tue, Apr 22, 2008 at 10:28 PM, chrome-metronome
wrote:
>
> Hi all, hope the tension is bearable coming up to the max 5 release :)
>
> a quick qs. i was wondering if any of you had experience/info regarding geometric modelling. typically i would like to put some gestural data through a 2d/3d grid that would model some level of physical attributes to the input, and pass on some numbers to a synthesis engine. it a hard topic to find info on. I have someting done in VVVV (graphical) and was trying to get something similar in Max.msp.jit. im guessing it will involve jitter matrices in some way.
>
> any help greatly appreciated.
> thanks


April 24, 2008 | 12:36 am

yes great this is the kinda stuff im after. sorry for the bad terminology.

thanks alot


April 24, 2008 | 1:25 am

ya the PDMP plugs look the trick! it was actually from an ALi Momeni paper i got the concept from. theyre a bit hard to grasp at first tho :


April 24, 2008 | 4:55 pm

> ya the PDMP plugs look the trick! it was actually from an ALi Momeni
> paper i got the concept from. theyre a bit hard to grasp at first
> tho :

I’ve made a set of abstraction and a kind of tutorial for PMPD :
mc.PMPD : http://www.mathieuchamagne.com/max.htm
please have a look at it !

MathieU

________________
Mathieu Chamagne
mathieu.chamagne@free.fr

http://mathieuchamagne.com

http://www.maxobjects.com



PKM
April 24, 2008 | 5:59 pm

Wow.
Thank you this is really incredible.

Parag.

I’ve made a set of abstraction and a kind of tutorial for PMPD :
> mc.PMPD : http://www.mathieuchamagne.com/max.htm
> please have a look at it !
>
> MathieU
>
> ________________
> Mathieu Chamagne
> mathieu.chamagne@free.fr
>
> http://mathieuchamagne.com
> http://www.maxobjects.com
>
>
>
>


April 25, 2008 | 12:48 pm

brilliant thanks alot for the help!!


April 30, 2008 | 4:39 pm

hello again Mathieu..

in my Externals, i have pmpd.mass2d

whereas your objects are

mc.pmpd.mass2d

i think this might have effected the way i view you patches as there are no outlets to your objects. is this the case? thanks
r


May 2, 2008 | 7:03 am


May 7, 2008 | 2:38 pm

hmm.. i have the objects downloaded and in my external folder. i can call up the pdmp objects. just when i go to open your patches/tuts/abstractions i get errors ::::

• error: mc.pmpd.link.param: No such object
• error: mc.pmpd.link: No such object
• error: mc.pmpd.mass: No such object

so if i try to rename you object from "mc.pmpd.mass cloc @gr mass @id 1 @Xmin 0. @Xmax 100." to "pdmp.mass @gr. …..",, i get bad argument.

also, i notice that some of your abstractions use the RIght inlet on pdmp objects? i do not have a right inlet on most of mine, only the ‘link’ one.

maybe i downloaded old ones? or am i missing something?
i would greatly appreaciate some more examples on this.
thanks for your help so far
r


May 7, 2008 | 3:23 pm


May 7, 2008 | 4:09 pm

just in case you read it thru the web forum, here are the URLs :

PMPD library :
PMPD mac UB : PMPD_UB http://www.mathieuchamagne.com/max/PMPD_UB.zip
PMPD for windows : pmpd-for-max-xp.zip http://drpichon.free.fr/pmpd/download/pmpd-for-max-xp.zip
mc.pmpd :
lattest version is : mc.PMPD_1.05 http://www.mathieuchamagne.com/max/mc.PMPD_1.05.zip

Mathieu

________________
Mathieu Chamagne
mathieu.chamagne@free.fr

http://mathieuchamagne.com

http://www.maxobjects.com


May 7, 2008 | 4:21 pm

ah yes.. i have them now!! :) i didnt realise that the mc. were infact a whole patch. thanks alot! now to make some sense of it all! :)

thanks again & i hope you enjoying some nice weather


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