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		<title>Cycling 74  &#187;  Topic: getting separate audio feeds out of multivoice poly~</title>
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		<pubDate>Wed, 19 Jun 2013 07:27:47 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-42368</guid>
					<title><![CDATA[getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-42368</link>
					<pubDate>Tue, 17 Feb 2009 18:25:58 +0000</pubDate>
					<dc:creator>david stevens</dc:creator>

					<description>
						<![CDATA[
						<p>Just built a patch around a 9 voice poly~ &#8230;</p>
<p>I&#8217;d now like to record each voice to a separate sfplay~ (ie one  <br />
sfplay~ per voice). It seems to me that there are two options:</p>
<p>1 &#8211; put an sfrecord~ inside the poly~ so that there are 9 instances. I  <br />
wonder if they would tend to be starting way out of sync?</p>
<p>2 &#8211; get the audio out of each instance separately, using send~ I would  <br />
guess. In this case I&#8217;d have to use #0 to name all the send~s, and get  <br />
those names out of each instance to name the receive~ objects.</p>
<p>My brain is a bit blown at the moment, so any comments on which might  <br />
be the best way to do this (or alternatives), and any other thoughts,  <br />
would be much appreciated.</p>
<p>thanks</p>
<p>David</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151633</link>
					<pubDate>Tue, 17 Feb 2009 18:39:59 +0000</pubDate>
					<dc:creator>Emmanuel Jourdan</dc:creator>

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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151634</link>
					<pubDate>Tue, 17 Feb 2009 18:55:32 +0000</pubDate>
					<dc:creator>david stevens</dc:creator>

					<description>
						<![CDATA[
						<p>
On 17 Feb 2009, at 18:39, Emmanuel Jourdan wrote:<br />
>><br />
>><br />
>> 2 &#8211; get the audio out of each instance separately, using send~ I  <br />
>> would guess. In this case I&#8217;d have to use #0 to name all the  <br />
>> send~s, and get those names out of each instance to name the  <br />
>> receive~ objects.<br />
><br />
><br />
> using send~/receive~ to communicate between inside/ouside of a poly~  <br />
> is a really bad idea because</p>
<p>Ah yes &#8211; I knew there was a reason I wasn&#8217;t sure about this. I tried  <br />
this several years back and had all kinds of problems.</p>
<p> > I would recommend using multiple out~ and something like gate~ to  <br />
route the signal to the appropriate outlet.</p>
<p>There are 9 stereo instances of the patcher, so that&#8217;d be 18 audio  <br />
outlets!. To use gate~ inside the poly~ I&#8217;d need to know the instance  <br />
number to set gate to the right outlet, which I can get from thispoly~</p>
<p>Hmm. Ok, i can see that working, though that&#8217;s a lot of out~s!  What I  <br />
need here is a funnel for audio signals, so that I can prefix each  <br />
audiostream with an identifier and then extract it outside the poly~.</p>
<p>Isn&#8217;t  there something like that  in tap.tools? Or is it in Jamoma at  <br />
the moment, and not yet included in tap.tools?</p>
<p>David</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151635</link>
					<pubDate>Tue, 17 Feb 2009 19:06:49 +0000</pubDate>
					<dc:creator>Darwin Grosse</dc:creator>

					<description>
						<![CDATA[
						<p>But what is wrong with 18 outlets?  I would think that would make for  <br />
a more easily maintained patch (especially two years from now, when  <br />
you have to fix something and you can&#8217;t figure out what the heck this  <br />
poly-ploy accomplished&#8230;).</p>
<p>This could just be me, though.  I always tend to prefer  <br />
maintainability over cleverness.</p>
<p>[ddg]<br />
Darwin Grosse</p>
<p>On Feb 17, 2009, at 11:55 AM, David Stevens wrote:<br />
><br />
><br />
> There are 9 stereo instances of the patcher, so that&#8217;d be 18 audio  <br />
> outlets!. To use gate~ inside the poly~ I&#8217;d need to know the  <br />
> instance number to set gate to the right outlet, which I can get  <br />
> from thispoly~<br />
><br />
> Hmm. Ok, i can see that working, though that&#8217;s a lot of out~s!  What  <br />
> I need here is a funnel for audio signals, so that I can prefix each  <br />
> audiostream with an identifier and then extract it outside the poly~.<br />
><br />
> Isn&#8217;t  there something like that  in tap.tools? Or is it in Jamoma  <br />
> at the moment, and not yet included in tap.tools?<br />
><br />
> David</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151636</link>
					<pubDate>Tue, 17 Feb 2009 21:34:06 +0000</pubDate>
					<dc:creator>david stevens</dc:creator>

					<description>
						<![CDATA[
						<p>
On 17 Feb 2009, at 19:06, Darwin Grosse wrote:</p>
<p>> But what is wrong with 18 outlets?</p>
<p>Oh that&#8217;s just me worrying about overworking Max &#8211; my mind hasn&#8217;t  <br />
quite caught up with what&#8217;s possible with the latest computers.<br />
I implemented ej&#8217;s suggestion, and it does the trick.</p>
<p>thanks</p>
<p>David</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151637</link>
					<pubDate>Wed, 18 Feb 2009 07:33:41 +0000</pubDate>
					<dc:creator>Trond Lossius</dc:creator>

					<description>
						<![CDATA[
						<p>
<br />
>>> 2 &#8211; get the audio out of each instance separately, using send~ I  <br />
>>> would guess. In this case I&#8217;d have to use #0 to name all the  <br />
>>> send~s, and get those names out of each instance to name the  <br />
>>> receive~ objects.<br />
>><br />
>><br />
>> using send~/receive~ to communicate between inside/ouside of a  <br />
>> poly~ is a really bad idea because<br />
><br />
> Ah yes &#8211; I knew there was a reason I wasn&#8217;t sure about this. I tried  <br />
> this several years back and had all kinds of problems.<br />
><br />
> > I would recommend using multiple out~ and something like gate~ to  <br />
> route the signal to the appropriate outlet.</p>
<p>I have done this in the past and found it to be very CPU-demanding and  <br />
inefficient. When you add one out ~ for each instacne, and end up  <br />
using 9 voices, it means that for each instance, poly~ will be summing  <br />
the output from each outlet, in effect requiring 9&#215;9=81 additions  <br />
happening at audio rate. I would consider making 9 instances of an  <br />
abstraction instead. It might be more work to patch, but it will free  <br />
up dps capacity for other tasks.</p>
<p>><br />
> Hmm. Ok, i can see that working, though that&#8217;s a lot of out~s!  What  <br />
> I need here is a funnel for audio signals, so that I can prefix each  <br />
> audiostream with an identifier and then extract it outside the poly~.<br />
><br />
> Isn&#8217;t  there something like that  in tap.tools? Or is it in Jamoma  <br />
> at the moment, and not yet included in tap.tools?</p>
<p>Yes, there are jcom.multi.in~ and jcom.multi.out~ abstractions in  <br />
Jamoma, but they do unfortunately not work with poly~. In general I  <br />
would say that support for multichannel signals in Max would be one of  <br />
my top priority whishes for a long overdue new version of MSP. Maybe I  <br />
should start another thread on that subject&#8230;.</p>
<p>
Best,<br />
Trond</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151638</link>
					<pubDate>Wed, 18 Feb 2009 08:45:15 +0000</pubDate>
					<dc:creator>MuShoo</dc:creator>

					<description>
						<![CDATA[
						<p>I struggled with this issue as well &#8211; I needed to link 3 seperate poly~ objects, each with 32 instances&#8230; and each instance needed to match between the three.  I ended up going with a bunch of thispatcher -> sprintf set poly1send%i -> send~ and receive &#8216;pairs&#8217;</p>
<p>It seems to work pretty well, the only issue I&#8217;ve noticed is some very strange latency going on, but for my purposes it&#8217;s not enough to really bother me. I was toying with having gates or the like but I really didn&#8217;t like the idea of wiring 256 gates (total &#8211; 64 out on the first, 64 in and 64 out on the second, and 64 in on the third)!</p>
<p>I would love some method of linking poly~&#8217;s like this a little more simply/cleaner.  (This method was required, I had some objects that wouldn&#8217;t run parallel)</p>
<p>My other line of thinking, which I never got very far on (I&#8217;m out of practice with jitter) was encoding all 64 of my audio streams into a jitter matrix (64 plane float?  I wasn&#8217;t sure what rate jitter ran at, I assumed there&#8217;d be slowdown), and transferring the audio around like that.</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151639</link>
					<pubDate>Wed, 18 Feb 2009 11:11:45 +0000</pubDate>
					<dc:creator>Emmanuel Jourdan</dc:creator>

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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151640</link>
					<pubDate>Wed, 18 Feb 2009 13:29:36 +0000</pubDate>
					<dc:creator>Jean-Francois Charles</dc:creator>

					<description>
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						<p>What I also did is to use matrix~ to route the sound from inside each poly~ voice.<br />
J-F.</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151641</link>
					<pubDate>Wed, 18 Feb 2009 13:56:15 +0000</pubDate>
					<dc:creator>Guillaume Evrard</dc:creator>

					<description>
						<![CDATA[
						<p>you can also multiplex your signals, the drawback is you need to reconstruct the audio chain when you change it.</p>
<p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151642</link>
					<pubDate>Wed, 18 Feb 2009 17:11:57 +0000</pubDate>
					<dc:creator>MuShoo</dc:creator>

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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151643</link>
					<pubDate>Wed, 18 Feb 2009 19:16:49 +0000</pubDate>
					<dc:creator>f.e</dc:creator>

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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151644</link>
					<pubDate>Wed, 18 Feb 2009 20:08:38 +0000</pubDate>
					<dc:creator>david stevens</dc:creator>

					<description>
						<![CDATA[
						<p>
On 18 Feb 2009, at 17:11, mushoo wrote:<br />
>><br />
><br />
> Honestly, if this latency is the only problem, I&#8217;m not worried about  <br />
> it that much.</p>
<p>Well, back when I was using send~/receive~ inside poly~s, I was  <br />
getting audio signals showing up in places in my patch where it  <br />
shouldn&#8217;t be. Specifically, when I faded out those particular modules,  <br />
the sound was still appearing at the instrument&#8217;s output.</p>
<p>David</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151645</link>
					<pubDate>Thu, 19 Feb 2009 03:39:01 +0000</pubDate>
					<dc:creator>seejayjames</dc:creator>

					<description>
						<![CDATA[
						<p>
> I&#8217;d now like to record each voice to a separate sfplay~ (ie one  <br />
> sfplay~ per voice). It seems to me that there are two options:<br />
> <br />
> 1 &#8211; put an sfrecord~ inside the poly~ so that there are 9 instances. I  <br />
> wonder if they would tend to be starting way out of sync?<br />
> </p>
<p>
This may not be what you want, but you could always record into an sfrecord~ with 9 channels (or 18 if you need stereo). That&#8217;s a heck of a file, but everything is there, so if you want to then use single channels of it, set the corresponding channel in the buffer~ that reads it (could have 9 buffer~s to access each, for example). In this case you&#8217;d use the out~ and not need a gate to direct things, or if you want additional control, look into matrix~. Should be no problem with sync in this case as it&#8217;s one file/object.</p>
<p>Also you could just record~ into a buffer~ with 1 channel each (or two for stereo pairs) and have 9 of these total. This way you can have the buffer~ available for manipulation using waveform~ rather than as an actual file, and could write each buffer~ as you want to save them.</p>
<p>I don&#8217;t know the processing ramifications of either of these setups, sfrecord~ versus record~, buffer~ versus disk access, etc. I would imagine it&#8217;s not too big a deal but having 18 could be. Cutting the sample rate to 22050 would help and IMO still sounds good for most things.</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151646</link>
					<pubDate>Thu, 19 Feb 2009 09:22:10 +0000</pubDate>
					<dc:creator>david stevens</dc:creator>

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						<p>hi seejay,</p>
<p>Thanks for the suggestions. The thing with multitrack recordings with sfrecord~ is that I like to edit in Cubase, so I then have to split the recording into separate files. I have done this before, and in fact it&#8217;s the reason that I bought SampleManager, the only programme I could find that would quickly split multitrack files.<br />
That works fine, but it&#8217;s an extra step. So I recently built a 10 separate stereo sfrecord~ patch to record the output of one of my instruments, and that worked fine too. The sync seems ok in Cubase, and is anyway easy to adjust.</p>
<p>Recording to buffer~ &#8211; this new instrument is very much for long improvisations. I&#8217;d need to have 9 * 30 minute stereo buffers to be on the safe side. I haven&#8217;t done the math, but that seems like a lot of memory!</p>
<p>I&#8217;ve implemented the gate~ version, which doesn&#8217;t seem to have created too much cpu strain. I might have a go at the scripting idea when I have time, though as scripting is something I haven&#8217;t really tried to figure out yet, that might take a little longer :-)</p>
<p>thanks</p>
<p>David</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151647</link>
					<pubDate>Mon, 23 Feb 2009 17:46:26 +0000</pubDate>
					<dc:creator>MuShoo</dc:creator>

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						<p>Reviving a semi-dead thread here, but aside from the massive amount of patching it would require, would there be any problems caused by having a poly~ with 96 (possibly a few more) ins/outs?  My patch has 32 instances with three different signals per instance that need to be shunted along.  </p>
<p>It&#8217;s 3 poly~ objects, total &#8211; first one is 32 instances, 3 outs (so 96 using gate~), the second is 2 ins, 2 outs, 32 instances, which is 64 on either side, and the third takes the outputs from the second poly~, along with one of the outputs of the third poly~, so 96 ins.</p>
<p>I&#8217;m assuming it&#8217;s going to cause problems?</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151648</link>
					<pubDate>Wed, 29 Apr 2009 00:00:31 +0000</pubDate>
					<dc:creator>mschulze@du.edu</dc:creator>

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						<p>Instead of using poly~ what about just building one instance as a stand alone patch including a mute~ object and then loading multiple instances into bpatchers in a main patch?</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151649</link>
					<pubDate>Thu, 07 Jun 2012 15:52:31 +0000</pubDate>
					<dc:creator>dummyhead</dc:creator>

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						<p>This thread is 3 years old now and I am wondering if their are any new and improved ways of doing this in MAX 6? Or do I simply have to rebuild the poly instrument the &#8220;old way&#8221; without using the poly~ object?</p>
<p>I have a 16 voice instrument that I would like to have 16 individual outputs(one for each voice). Any ideas?</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151650</link>
					<pubDate>Thu, 07 Jun 2012 16:42:05 +0000</pubDate>
					<dc:creator>dtr</dc:creator>

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						<p>I didn&#8217;t read the thread above but how i solve this is to make 16 outputs to my poly &#8216;voice&#8217; patch preceded by a gate~ with 16 outputs, one for each audio output. The gate number is set on load by the voice number (from thispoly~). This routes each voice to its own outlet. Easy.</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151651</link>
					<pubDate>Thu, 07 Jun 2012 16:54:44 +0000</pubDate>
					<dc:creator>vichug</dc:creator>

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						<p>this has been discussed recently :<br />
<a href="http://cycling74.com/forums/topic.php?id=39919" rel="nofollow">http://cycling74.com/forums/topic.php?id=39919</a><br />
and another resurrected thread :</p>
<p><a href="http://cycling74.com/forums/topic.php?id=39930" rel="nofollow">http://cycling74.com/forums/topic.php?id=39930</a></p>
<p>but i think there&#8217;s currently no solution for it to work inside a poly~</p>
<p>edit : jcom.pack≈ and jcom.unpack≈ seem to work even with a poly~ between them !</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151652</link>
					<pubDate>Thu, 07 Jun 2012 17:40:39 +0000</pubDate>
					<dc:creator>oli larkin</dc:creator>

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						<p>you can also try poly.send~ and poly.receive~ from CNMAT</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151653</link>
					<pubDate>Thu, 07 Jun 2012 20:56:36 +0000</pubDate>
					<dc:creator>vichug</dc:creator>

					<description>
						<![CDATA[
						<p>many hidden things there&#8230; though there seems to be no poly.receive~, instead poly.bus~</p>
<p>and when they say, in the poly.send~ maxhelp :</p>
<p>&#8220;< --this is necessary to ensure that poly.bus~ will be below poly.send~ in the dsp chain"</p>
</p><p>do they mean the position of the outlet ? that this outlet must absolutely be to the left of the poly.send~ object ?</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151654</link>
					<pubDate>Thu, 07 Jun 2012 21:07:09 +0000</pubDate>
					<dc:creator>oli larkin</dc:creator>

					<description>
						<![CDATA[
						<p>no, it means that the poly subpatch must have a signal output and in the main patch you must connect that output to the poly.bus~ object. It doesn&#8217;t matter about the position of the outlet</p>
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					<title><![CDATA[Re: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-151655</link>
					<pubDate>Thu, 07 Jun 2012 21:11:53 +0000</pubDate>
					<dc:creator>vichug</dc:creator>

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						<p>thanks !</p>
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					<title><![CDATA[Reply To: getting separate audio feeds out of multivoice poly~]]></title>
					<link>http://cycling74.com/forums/topic/getting-separate-audio-feeds-out-of-multivoice-poly/#post-251946</link>
					<pubDate>Fri, 07 Jun 2013 04:41:24 +0000</pubDate>
					<dc:creator>mattyo</dc:creator>

					<description>
						<![CDATA[
						<p>FWIW, jcom.unpack≈ will not work inside a poly~, at least as of 6.1.2.  I would love to see CNMAT (or anyone) develop something for multiple inputs (so you could use instances of a poly to process different signals) as well as outs.  poly.send~ /bus~ work fine.</p>
<p>Just for the record,</p>
<p>\M</p>
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