Getting started with Max6 SDK & XCode 4.3.1
I'm trying to test some examples build.. driving into strange errors.
I tried to compile for 10.6 sdk or 10.7, all the same.
I didn't move anything (folders etc I mean)
On the snapshot, we can see permission denied…
So, I suspect this : XCode 4.3.1 is installed basically into /Applications and I don't have any /Developer folder BUT an /Applications/Xcode.app/Contents/Developer/ folder.
Btw, I have no problem with Open Frameworks compilation I'm currently making all the day.
In case of, I used (for the first time) xcode-select:
sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer/
It hasn't change anything… still errors.
I have some dsp codes I designed for iOS purposes (but pure c++) and I'd like to create max externals :-(
I’ve got the same issue, did you find a way to solve it?
I still didn’t.
I had some answers in another thread as if I was the only one to have this issue so I guessed it was a problem of configuration of my, however, very standard mac OSX and last XCode version working well with everything else.
so.. no. No solution yet.
I’ve changed some stuff in maxmspsdk.cconfig and it builds!
I can give you more details or a copy of my maxmspsdk.cconfig if you want
I use Lion with xcode 4.3.2
yep it could be interesting
I, myself, made some changes but I didn’t yet solve it
hope it helps you
it bugs again, but i’ve finally switch the base sdk to lastest MAC OS X (10.7)
SDKROOT = /Developer/SDKs/MacOSX10.7.sdk
MACOSX_DEPLOYMENT_TARGET = 10.7
in the maxmspsdk.xcconfig
and it works… for now
The SDK, if you have XCode 4.3.1 (and only this one) isn’t placed in that folder.
after severals test it appears that i can’t compile under 64 bit architecture, I have to switch it to 32-bit intel in the build settings
the exact path seems to be /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs
in xcode 4.3.2 ( today update!)
i’ve got only one version of xcode installed
indeed, XCode is now a legacy package.