I think I need to reformulate my question from earlier:
I wonder if there is a way to get information about the control points of a loaded .obj file when it is loaded into a jit.gl.model It would be nice to actually select a few control points on the loaded object and move their x y z coordinates so that the loaded .obj file can be reshaped realtime.
Jitter does not currently support any "boned" or parametric model
format. Instead it only supports the already tesselated polygon
format option for .OBJ. So there are no "control" points, however you
can manipulate the vertices by some formula if you wish either using
matrixoutput or by using a vertex shader on the GPU.