getting transient data from sound files

Sep 26, 2006 at 1:39pm

getting transient data from sound files

#27807
Sep 26, 2006 at 2:55pm

if you dont want to do this using the nonrealtime
mode (i for example still do not understadn it) you
could just “play” it between 2 buffers.
a third buffer can be used for the “undo” – and now
you can use any of your custom realtime DSPs in an
file editor like program.

#84614
Sep 27, 2006 at 2:28am

#84615
Sep 27, 2006 at 12:45pm

You might want to search the forum for ‘onset’. There are several threads about hitpoint/transient detection..

Mattijs

#84616
Sep 27, 2006 at 4:40pm

Sorry I cant help but if you end up successful please share your
findings. Most solutions available to max utilize an fft giving
limited accuracy due to large windows. With my new found fft
ability, I’m thinking about trying a pfft in non realtime mode.

As much EVIL as digidesign is, they have really great transient
detection in “beat detective”.
maybe they got patent for it. patents for the greater good? naw

-matt

#84617
Sep 27, 2006 at 5:33pm

You might also want to have a look at Nao Tokui’s slicer~ object, at http://www.naotokui.com/blog/archives/03_music_softwares/032_maxmsp/
cheers
Roger

#84618
Sep 30, 2006 at 5:01pm

matthew aidekman wrote:
> As much EVIL as digidesign is, they have really great transient
> detection in “beat detective”.
> maybe they got patent for it. patents for the greater good? naw

If they have a patent, then you can read it, its public. Just do the
same… ;-)
This is the only good thing about patents nowadays… ;-)
Though you must not share it (publicly).

Stefan


Stefan Tiedje————x——-
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#84619

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