if you dont want to do this using the nonrealtime
mode (i for example still do not understadn it) you
could just "play" it between 2 buffers.
a third buffer can be used for the "undo" – and now
you can use any of your custom realtime DSPs in an
file editor like program.
You might want to search the forum for ‘onset’. There are several threads about hitpoint/transient detection..
Sorry I cant help but if you end up successful please share your
findings. Most solutions available to max utilize an fft giving
limited accuracy due to large windows. With my new found fft
ability, I’m thinking about trying a pfft in non realtime mode.
As much EVIL as digidesign is, they have really great transient
detection in "beat detective".
maybe they got patent for it. patents for the greater good? naw
You might also want to have a look at Nao Tokui’s slicer~ object, at http://www.naotokui.com/blog/archives/03_music_softwares/032_maxmsp/
matthew aidekman wrote:
> As much EVIL as digidesign is, they have really great transient
> detection in "beat detective".
> maybe they got patent for it. patents for the greater good? naw
If they have a patent, then you can read it, its public. Just do the
This is the only good thing about patents nowadays… ;-)
Though you must not share it (publicly).
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