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		<title>Cycling 74  &#187;  Topic: gl.aysncread help</title>
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		<link>http://cycling74.com/forums/topic/gl-aysncread-help/feed</link>
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		<pubDate>Wed, 19 Jun 2013 10:00:39 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/gl-aysncread-help/#post-65916</guid>
					<title><![CDATA[gl.aysncread help]]></title>
					<link>http://cycling74.com/forums/topic/gl-aysncread-help/#post-65916</link>
					<pubDate>Fri, 04 Jan 2013 14:05:08 +0000</pubDate>
					<dc:creator>atarilover123</dc:creator>

					<description>
						<![CDATA[
						<p>I&#8217;m working on a performance patch for a university project.<br />
I&#8217;ve currently trying to mix between two patches &#8211; one which does a simple crossfade between two images, the other uses jit.gl to perform a number of manipulations and distortions to an image on a jit.gl plane.<br />
The problem I&#8217;m having is I&#8217;m using gl.asyncread to convert from the gl plane back into data which I can easily mix with my crossfade patch, it doesn&#8217;t look very good, it totally degrades the output of the image from the WTW-wobble patch. I think this is stemming from gl.asyncread as it looks great when I view it through jit.window. I&#8217;ve included all three patches &#8211; Thunderstorm is the main control interface and WTW-wobble is the  patch i&#8217;m having trouble with. I hope theres a simple solution for this problem. Thanks</p>
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					<guid>http://cycling74.com/forums/topic/gl-aysncread-help/#post-237393</guid>
					<title><![CDATA[Re: gl.aysncread help]]></title>
					<link>http://cycling74.com/forums/topic/gl-aysncread-help/#post-237393</link>
					<pubDate>Fri, 04 Jan 2013 14:47:01 +0000</pubDate>
					<dc:creator>dtr</dc:creator>

					<description>
						<![CDATA[
						<p>Check the dim and size attributes of the objects in your patch. I bet one of &#8216;m is defaulting to 320&#215;240 resolution. Perhaps asyncread itself is the culprit.</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/gl-aysncread-help/#post-237394</guid>
					<title><![CDATA[Re: gl.aysncread help]]></title>
					<link>http://cycling74.com/forums/topic/gl-aysncread-help/#post-237394</link>
					<pubDate>Fri, 04 Jan 2013 15:02:28 +0000</pubDate>
					<dc:creator>atarilover123</dc:creator>

					<description>
						<![CDATA[
						<p>You&#8217;re right. The asyncread objects destination dim is set to 320&#215;240. I&#8217;ve tried changing it to 1200&#215;800 but it keeps reverting to 320&#215;240 any ideas why?</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/gl-aysncread-help/#post-237395</guid>
					<title><![CDATA[Re: gl.aysncread help]]></title>
					<link>http://cycling74.com/forums/topic/gl-aysncread-help/#post-237395</link>
					<pubDate>Fri, 04 Jan 2013 16:43:10 +0000</pubDate>
					<dc:creator>dtr</dc:creator>

					<description>
						<![CDATA[
						<p>It gets the same resolution as the render context, which is the window size. You can get around this by rendering to a matrix directly, if you don&#8217;t really need the window. There&#8217;s just been another thread on this: <a href="http://cycling74.com/forums/topic.php?id=44440" rel="nofollow">http://cycling74.com/forums/topic.php?id=44440</a></p>
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				<item>
					<guid>http://cycling74.com/forums/topic/gl-aysncread-help/#post-237396</guid>
					<title><![CDATA[Re: gl.aysncread help]]></title>
					<link>http://cycling74.com/forums/topic/gl-aysncread-help/#post-237396</link>
					<pubDate>Fri, 04 Jan 2013 18:39:54 +0000</pubDate>
					<dc:creator>atarilover123</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks. I&#8217;ve gone through the thread and have tried changing the drawto in the patch so as to send it to a matrix but haven&#8217;t been successful. I&#8217;ve tried resizing the jit.window and this sorts out the low quality issue, just leaves me with a massive window in the background- so it would be useful if i could get rid of this too and just have it rendering to a matrix.</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/gl-aysncread-help/#post-237397</guid>
					<title><![CDATA[Re: gl.aysncread help]]></title>
					<link>http://cycling74.com/forums/topic/gl-aysncread-help/#post-237397</link>
					<pubDate>Fri, 04 Jan 2013 19:07:39 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>why do you want to read back your gl image into a matrix?<br />
it will be much more efficient and give you many more options if you instead send your matrix to your GL context and do the mixing there.</p>
<p>you really want to go in one directions (matrix to GL) and keep things in GL for the final display output, unless you have a specific reason not to do that.</p>
<p>in the patch below i&#8217;ve demonstrated how you can achieve the same thing as your patch, without using asyncread.<br />
you want to draw your geometry using jit.gl.mesh, instead of the older gl.render messages.</p>
<p>you can then use jit.gl.node to capture this geometry to a texture (this replaced the gl.asyncread in your patch) and jit.gl.pix @gen xfade to crossfade this texture with another matrix.</p>
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