GL errors

Mar 8, 2007 at 11:29am

andrew benson skrev:
> That reminds me, I should probably spend a little time on some new
> recipes and on updating the existing ones. It’s been awhile, and there
> are some pretty cool new OpenGL features to show off and bug fixes
> available.
>
>
PLEASE do! The recipes are wonderful, and more openGL recipes would just
be sublime!

Andreas.

#98621
Mar 8, 2007 at 4:24pm

GL errors

#30696
Mar 8, 2007 at 4:55pm

#98622
Mar 8, 2007 at 5:14pm

#98623
Mar 8, 2007 at 5:18pm

#98624
Mar 8, 2007 at 5:19pm

#98625
Mar 8, 2007 at 5:22pm

On Mar 8, 2007, at 9:14 AM, bruce tovsky wrote:

> hi wesley
> as far as i can tell, tut 42 (Slab Comparison GPU) uses no shaders…

As documented, jit.gl.slab uses shaders under the hood.

If you’re still in CFM land, I would recommend you upgrade to one of
the Jitter 1.5.3 betas posted to the list (e.g. rc3). Lots more bug
fixes and whiz bang features than any small bugs it introduces.

http://www.cycling74.com/pipermail/jitter/2006-December/005465.html

-Joshua

#98626
Mar 8, 2007 at 5:25pm

#98627
Mar 8, 2007 at 5:56pm

thanks joshua, will do.
cheers
bruce

On Mar 8, 2007, at 12:22 PM, Joshua Kit Clayton wrote:

>
> On Mar 8, 2007, at 9:14 AM, bruce tovsky wrote:
>
>> hi wesley
>> as far as i can tell, tut 42 (Slab Comparison GPU) uses no shaders…
>
> As documented, jit.gl.slab uses shaders under the hood.
>
> If you’re still in CFM land, I would recommend you upgrade to one
> of the Jitter 1.5.3 betas posted to the list (e.g. rc3). Lots more
> bug fixes and whiz bang features than any small bugs it introduces.
>
> http://www.cycling74.com/pipermail/jitter/2006-December/005465.html
>
> -Joshua

bruce tovsky
http://www.skeletonhome.com

“To know is nothing at all; to imagine is everything.”
Albert Einstein

#98628
Mar 8, 2007 at 6:43pm

all better now…
b

On Mar 8, 2007, at 12:56 PM, bruce tovsky wrote:

> thanks joshua, will do.
> cheers
> bruce
>
> On Mar 8, 2007, at 12:22 PM, Joshua Kit Clayton wrote:
>
>>
>> On Mar 8, 2007, at 9:14 AM, bruce tovsky wrote:
>>
>>> hi wesley
>>> as far as i can tell, tut 42 (Slab Comparison GPU) uses no
>>> shaders…
>>
>> As documented, jit.gl.slab uses shaders under the hood.
>>
>> If you’re still in CFM land, I would recommend you upgrade to one
>> of the Jitter 1.5.3 betas posted to the list (e.g. rc3). Lots more
>> bug fixes and whiz bang features than any small bugs it introduces.
>>
>> http://www.cycling74.com/pipermail/jitter/2006-December/005465.html
>>
>> -Joshua
>
> bruce tovsky
> http://www.skeletonhome.com
>
> “To know is nothing at all; to imagine is everything.”
> Albert Einstein
>

bruce tovsky
http://www.skeletonhome.com

“To know is nothing at all; to imagine is everything.”
Albert Einstein

#98629
Mar 8, 2007 at 6:56pm

>>>>
>>>> if i run andrews “GL Feedback” receipe i get a different string of
>>>> errors
>>>> (only when i go full screen:)
>>>>
>>>> jit.gl.texture: error doing screen grab!: GL Error: Invalid value
>>>>
Sounds like you are using an older version of Jitter. In the current
version, I don’t see any errors. BTW, this patch is arguably a little
dated now, although it should still function without errors. The
workaround for texture resizing should no longer be necessary with
jit.gl.texture @adapt 1 with the latest version of Jitter. Also, the
scaling math is now unnecessary with @transform_reset 2.

That reminds me, I should probably spend a little time on some new
recipes and on updating the existing ones. It’s been awhile, and there
are some pretty cool new OpenGL features to show off and bug fixes
available.

Cheers,
Andrew B.

#98630
Mar 8, 2007 at 7:15pm

hi andrew
yeah, i’m stuck in cfm land until auvi gets updated…. too many of
my jitter modules use it…. that’s what you get for being lazy….
cheers
b

On Mar 8, 2007, at 1:56 PM, andrew benson wrote:

>
>>>>>
>>>>> if i run andrews “GL Feedback” receipe i get a different string of
>>>>> errors
>>>>> (only when i go full screen:)
>>>>>
>>>>> jit.gl.texture: error doing screen grab!: GL Error: Invalid value
>>>>>
> Sounds like you are using an older version of Jitter. In the current
> version, I don’t see any errors. BTW, this patch is arguably a little
> dated now, although it should still function without errors. The
> workaround for texture resizing should no longer be necessary with
> jit.gl.texture @adapt 1 with the latest version of Jitter. Also, the
> scaling math is now unnecessary with @transform_reset 2.
>
> That reminds me, I should probably spend a little time on some new
> recipes and on updating the existing ones. It’s been awhile, and
> there
> are some pretty cool new OpenGL features to show off and bug fixes
> available.
>
> Cheers,
> Andrew B.

bruce tovsky
http://www.skeletonhome.com

“Reality is that which, when you stop believing in it, doesn’t go away.”
Philip K. Dick

#98631
Mar 8, 2007 at 7:25pm

FWIW, these new features are also available in 1.5.3b
So, you should be able to take advantage of them even in CFM-land.

AB

#98632
Mar 8, 2007 at 8:00pm

yes, joshua turned me on to that… fixed all my troubles…. ;-)
whatta guy
b

On Mar 8, 2007, at 2:25 PM, andrew benson wrote:

> FWIW, these new features are also available in 1.5.3b
> So, you should be able to take advantage of them even in CFM-land.
>
> AB

bruce tovsky
http://www.skeletonhome.com

“Reality is whatever refuses to go away when I stop believing in it..”
Philip K. Dick

#98633

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