Forums > Jitter

gl.multiple objects with different textures


Ste
September 3, 2014 | 5:31 am

Hello everybody,

What I am trying to achieve is multiple circles with different textures and after that move them with phys object.
I started thinking in a way that I can map a texture over all shapes and simply make the texture from different pieces. A am attaching my try, however this way I can not move the spheres because they are going out of the texture.

Can anyone provide me an advice, or is there other way to achieve this?

Thanks in advance!

Attachments:
  1. Archive.zip

September 3, 2014 | 6:33 am

here’s a way to assign textures to jit.gl.multiple:

– Pasted Max Patch, click to expand. –

September 3, 2014 | 10:21 am

here’s a way to do & assign multiple textures with poly resample one one input, but there is one bug.

Attachments:
  1. Archive-2.zip


Ste
September 3, 2014 | 10:37 am

Thanks for a replay!

Okay there are 3 different texture objects here. Is it an easier way if I have 100 different jpg’s for example? Maybe I am misunderstanding something, but can I use an array for textures or something similar?



Ste
September 3, 2014 | 11:43 am

Thanks Matthieu, looks promising!


September 3, 2014 | 4:22 pm

A new version!! all textures are in poly~, if you want 100 textures its depend how many & what you put inside about interations


September 3, 2014 | 4:26 pm

oops!!

Attachments:
  1. Archive-2-2.zip

September 3, 2014 | 4:28 pm

ooups!!



Ste
September 4, 2014 | 12:53 am

It would not occurred to me :). Thank you very much!


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