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gl.nurbs ctlmatrix in gen

January 17, 2012 | 11:57 am

Hello,
I’m looking for a system to cut a circle in many slices in gen, to control the ctlmatrix in nurbs,may be you have a simple way to do this ?
Thanks a lot
mathieu

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January 18, 2012 | 2:26 am

What do you mean cut in slices? Do you want distinct elements that aren’t connected? Are these pie shapes or more rectangular cuts? I’m not sure how you want to cut the thing up.


January 23, 2012 | 2:01 am

I’d like to bump this – I’m looking into the same thing, and any sort of example that handles a dynamic shape in a funky way would be appreciated. Right now I’m doing jit.bfg and just crossing my fingers for awesomeness, so perhaps something a bit more… predictable than that? :)


January 23, 2012 | 5:36 am

Have a look at the mesh.shatter and surfing.noise examples. Beyond that, you could also consider using jit.gen to manipulate matrices for jit.gl.multiple. Making really complex meshes is tricky without connectivity information.


January 24, 2012 | 12:29 am

aaaah, that’s perfect.


February 4, 2012 | 11:42 pm

thanks, for your answers, so i found what i wanted to do…
clip in gen object is cool !

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February 5, 2012 | 12:07 am

This is a really fun patch. great work! Here’s a rework of the gen patcher that’s functionally equivalent. I took out the [in 1] and [+] since the containing patch is sending in an empty matrix:

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February 5, 2012 | 6:25 am

Very interesting patch is there a way to import my own 3d model ?


February 5, 2012 | 9:47 am

not in that patch. I’ve modded it slightly so now there is:

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February 5, 2012 | 3:29 pm

thanks wesley for the clarification, and wetterberg taking the gridshape for shape generation is good idea !
here some cool shape extrusion….

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