gl.nurbs ctlmatrix in gen

Jan 17, 2012 at 11:57am

gl.nurbs ctlmatrix in gen

I’m looking for a system to cut a circle in many slices in gen, to control the ctlmatrix in nurbs,may be you have a simple way to do this ?
Thanks a lot

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Jan 18, 2012 at 2:26am

What do you mean cut in slices? Do you want distinct elements that aren’t connected? Are these pie shapes or more rectangular cuts? I’m not sure how you want to cut the thing up.

Jan 23, 2012 at 2:01am

I’d like to bump this – I’m looking into the same thing, and any sort of example that handles a dynamic shape in a funky way would be appreciated. Right now I’m doing jit.bfg and just crossing my fingers for awesomeness, so perhaps something a bit more… predictable than that? :)

Jan 23, 2012 at 5:36am

Have a look at the mesh.shatter and surfing.noise examples. Beyond that, you could also consider using jit.gen to manipulate matrices for Making really complex meshes is tricky without connectivity information.

Jan 24, 2012 at 12:29am

aaaah, that’s perfect.

Feb 4, 2012 at 11:42pm

thanks, for your answers, so i found what i wanted to do…
clip in gen object is cool !

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Feb 5, 2012 at 12:07am

This is a really fun patch. great work! Here’s a rework of the gen patcher that’s functionally equivalent. I took out the [in 1] and [+] since the containing patch is sending in an empty matrix:

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Feb 5, 2012 at 6:25am

Very interesting patch is there a way to import my own 3d model ?

Feb 5, 2012 at 9:47am

not in that patch. I’ve modded it slightly so now there is:

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Feb 5, 2012 at 3:29pm

thanks wesley for the clarification, and wetterberg taking the gridshape for shape generation is good idea !
here some cool shape extrusion….

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