<?xml version="1.0" encoding="UTF-8"?>
	<rss version="2.0"
		xmlns:content="http://purl.org/rss/1.0/modules/content/"
		xmlns:wfw="http://wellformedweb.org/CommentAPI/"
		xmlns:dc="http://purl.org/dc/elements/1.1/"
		xmlns:atom="http://www.w3.org/2005/Atom"

			>

	<channel>
		<title>Cycling 74  &#187;  Topic: Gl position of argb edges…</title>
		<atom:link href="http://cycling74.com/forums/topic/gl-position-of-argb-edges/feed" rel="self" type="application/rss+xml" />
		<link>http://cycling74.com/forums/topic/gl-position-of-argb-edges/feed</link>
		<description></description>
		<pubDate>Mon, 17 Jun 2013 23:58:27 +0000</pubDate>
		<generator>http://bbpress.org/?v=2.2.4</generator>
		<language></language>

		
														
					
				<item>
					<guid>http://cycling74.com/forums/topic/gl-position-of-argb-edges/#post-51191</guid>
					<title><![CDATA[Gl position of argb edges…]]></title>
					<link>http://cycling74.com/forums/topic/gl-position-of-argb-edges/#post-51191</link>
					<pubDate>Sat, 03 Jul 2010 17:56:17 +0000</pubDate>
					<dc:creator>Ad.</dc:creator>

					<description>
						<![CDATA[
						<p>Sorry if it has already discussed, but couldn&#8217;t find anything about that:<br />
I have a 4char matrix.<br />
And I would like a sphere walking on its edges;<br />
Meanning I have to make a three planes position float32 matrix from my argb matrix…</p>
<p>Any idea from anyone ?</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/gl-position-of-argb-edges/#post-183575</guid>
					<title><![CDATA[Re: Gl position of argb edges…]]></title>
					<link>http://cycling74.com/forums/topic/gl-position-of-argb-edges/#post-183575</link>
					<pubDate>Sun, 04 Jul 2010 10:55:05 +0000</pubDate>
					<dc:creator>Ad.</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks to xray cell.value, I can do almost what I want:<br />
But still a problem, values are not sorted, so my sphere is going left to right all the time… (see the patch because it can&#8217;t be understandable !)<br />
I&#8217;ve tried xray quicksort without any results…</p>
<p>Here&#8217;s my patch, and jpeg (load it into the patch to see its edges): </p>
<p>max v2;<br />
#N vpatcher 0 44 1680 1046;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P newex 775 863 61 196617 pak 0. 0. 0.;<br />
#P newex 774 822 172 196617 unpack i i s f f f;<br />
#P newex 694 764 53 196617 route cell;<br />
#P number 1067 249 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P message 357 583 97 196617 getcell $1 $2 , bang;<br />
#P number 466 676 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P newex 454 709 98 196617 pak 0 0;<br />
#P newex 755 897 83 196617 prepend position;<br />
#P newex 755 916 209 196617 jit.gl.gridshape cellvalue @scale 0.1 0.1 0.1;<br />
#P toggle 568 516 15 0;<br />
#P message 544 545 49 196617 adapt $1;<br />
#P newex 465 609 214 196617 jit.matrix sample 3 float32 1 1920 <a href='http://cycling74.com/forums/users/adapt/' rel='nofollow' class='bbp-mention-link adapt'>@adapt</a> 1;<br />
#P newex 463 561 68 196617 jit.transpose;<br />
#P message 243 698 61 196617 4164 1;<br />
#P message 117 694 60 196617 3;<br />
#P newex 243 672 60 196617 prepend set;<br />
#P newex 117 650 199 196617 route planecount type dim;<br />
#P newex 117 672 60 196617 prepend set;<br />
#P newex 117 627 70 196617 jit.matrixinfo;<br />
#B color 5;<br />
#P window linecount 2;<br />
#P comment 255 621 148 196617 outputs the planecount type and dimensions of the input matrix;<br />
#P window linecount 1;<br />
#P newex 114 311 48 196617 loadbang;<br />
#N vpatcher 62 381 370 647;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P newex 202 135 33 196617 / -2.;<br />
#P newex 163 135 27 196617 / 2.;<br />
#P newex 163 156 61 196617 pak 0. 0. 0.;<br />
#P newex 202 114 31 196617 r glh;<br />
#P newex 163 114 34 196617 r glw;<br />
#P newex 38 182 124 196617 jit.op @op &#8211; @val 0. 0. 0.;<br />
#P newex 142 83 61 196617 pak 0. 0. 0.;<br />
#P window linecount 1;<br />
#P newex 187 56 45 196617 / -240.;<br />
#P window linecount 0;<br />
#P newex 142 56 40 196617 / 320.;<br />
#P window linecount 1;<br />
#P newex 187 35 31 196617 r glh;<br />
#P newex 142 35 34 196617 r glw;<br />
#P window linecount 0;<br />
#P newex 38 104 114 196617 jit.op @op * @val 1. 1.;<br />
#P outlet 38 208 15 0;<br />
#P inlet 38 69 15 0;<br />
#P connect 0 0 2 0;<br />
#P connect 2 0 8 0;<br />
#P connect 8 0 1 0;<br />
#P connect 3 0 5 0;<br />
#P connect 5 0 7 0;<br />
#P connect 7 0 2 1;<br />
#P fasten 11 0 8 1 168 176 157 176;<br />
#P connect 9 0 12 0;<br />
#P connect 12 0 11 0;<br />
#P fasten 6 0 7 1 192 78 172 78;<br />
#P connect 4 0 6 0;<br />
#P fasten 13 0 11 1 207 154 193 154;<br />
#P connect 10 0 13 0;<br />
#P pop;<br />
#P newobj 465 523 58 196617 p Pixel2GL;<br />
#P newex 465 373 142 196617 jit.matrix 1 float32 320 240;<br />
#P newex 465 394 40 196617 t b b l;<br />
#P newex 465 462 53 196617 jit.pack 3;<br />
#P newex 486 422 94 196617 jit.matrix Y-coord;<br />
#P newex 465 442 94 196617 jit.matrix X-coord;<br />
#P button 114 333 15 0;<br />
#P newex 140 394 94 196617 jit.matrix Y-coord;<br />
#P newex 114 414 94 196617 jit.matrix X-coord;<br />
#P newex 114 373 63 196617 jit.unpack 2;<br />
#P newex 114 352 283 196617 jit.gencoord 2 float32 320 240 @scale 320 240 @offset 0 0;<br />
#P newex 448 327 27 196617 t l l;<br />
#P newex 465 489 148 196617 xray.jit.contourmap @levels 1;<br />
#P newex 465 352 66 196617 jit.rgb2luma;<br />
#P message 511 284 57 196617 read , bang;<br />
#P newex 448 307 103 196617 jit.qt.movie 320 240;<br />
#P newex 75 102 55 196617 delay 100;<br />
#P newex 75 80 48 196617 loadbang;<br />
#P window setfont &#8220;Sans Serif&#8221; 10.;<br />
#P comment 320 224 38 196618 height;<br />
#B frgb 178 180 167;<br />
#P comment 165 224 32 196618 width;<br />
#B frgb 178 180 167;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P newex 517 652 258 196617 jit.gl.mesh cellvalue @draw_mode lines @color 1 1 1 1;<br />
#P newex 261 243 31 196617 s glh;<br />
#P newex 198 243 34 196617 s glw;<br />
#P flonum 198 224 59 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P flonum 261 224 59 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;<br />
#P window linecount 3;<br />
#P message 75 125 72 196617 getdest_dim , getcamera , getlens_angle;<br />
#P window linecount 1;<br />
#N vpatcher 385 97 759 364;<br />
#P outlet 131 150 15 0;<br />
#P window setfont &#8220;Sans Serif&#8221; 9.;<br />
#P window linecount 0;<br />
#P newex 131 128 29 196617 * 1.;<br />
#P window linecount 1;<br />
#P message 270 77 20 196617 $2;<br />
#P message 248 77 20 196617 $1;<br />
#P newex 248 95 32 196617 / 1.;<br />
#P message 101 70 20 196617 $3;<br />
#P newex 50 92 184 196617 expr $f2*2*tan($f1/2*3.1415/180);<br />
#P newex 50 50 164 196617 route lens_angle camera dest_dim;<br />
#P inlet 50 30 15 0;<br />
#P outlet 166 152 15 0;<br />
#P connect 1 0 2 0;<br />
#P connect 2 0 3 0;<br />
#P connect 2 1 4 0;<br />
#P fasten 3 0 8 0 55 115 136 115;<br />
#P connect 8 0 9 0;<br />
#P fasten 5 0 8 1 253 118 155 118;<br />
#P fasten 3 0 0 0 55 115 171 115;<br />
#P fasten 4 0 3 1 106 88 229 88;<br />
#P fasten 2 2 6 0 157 73 253 73;<br />
#P connect 6 0 5 0;<br />
#P fasten 2 2 7 0 157 73 275 73;<br />
#P connect 7 0 5 1;<br />
#P pop;<br />
#P newobj 254 199 76 196617 p CalcGLHeight;<br />
#P newex 258 126 227 196617 jit.window cellvalue @depthbuffer 1 @floating 1;<br />
#P message 216 126 34 196617 reset;<br />
#P newex 216 147 208 196617 jit.gl.handle cellvalue @inherit_transform 1;<br />
#P toggle 155 107 15 0;<br />
#P newex 155 126 57 196617 qmetro 60;<br />
#P newex 155 147 50 196617 t b erase;<br />
#P newex 155 179 108 196617 jit.gl.render cellvalue;<br />
#P comment 951 250 112 196617 Walking in edge avenue:;<br />
#P connect 17 0 18 0;<br />
#P connect 18 0 9 0;<br />
#P connect 35 0 28 0;<br />
#P connect 28 0 24 0;<br />
#P connect 24 0 25 0;<br />
#P connect 25 0 26 0;<br />
#P connect 22 0 37 0;<br />
#P connect 37 0 39 0;<br />
#P connect 39 0 38 0;<br />
#P connect 38 0 41 0;<br />
#P connect 25 1 27 0;<br />
#P fasten 17 0 4 0 80 99 160 99;<br />
#P connect 4 0 3 0;<br />
#P connect 3 0 2 0;<br />
#P fasten 2 1 1 0 200 175 160 175;<br />
#P fasten 2 0 1 0 160 171 160 171;<br />
#P fasten 9 0 1 0 80 175 160 175;<br />
#P fasten 5 0 1 0 221 175 160 175;<br />
#P fasten 8 0 11 0 259 220 203 220;<br />
#P connect 11 0 12 0;<br />
#P connect 6 0 5 0;<br />
#P connect 39 2 40 0;<br />
#P connect 40 0 42 0;<br />
#P connect 1 1 8 0;<br />
#P fasten 8 1 10 0 325 220 266 220;<br />
#P connect 10 0 13 0;<br />
#P connect 49 0 51 0;<br />
#P fasten 20 0 19 0 516 303 453 303;<br />
#P connect 19 0 23 0;<br />
#P connect 50 0 49 0;<br />
#P connect 34 0 43 0;<br />
#P connect 23 1 21 0;<br />
#P connect 21 0 33 0;<br />
#P connect 33 0 32 0;<br />
#P connect 32 0 29 0;<br />
#P connect 29 0 31 0;<br />
#P connect 31 0 22 0;<br />
#P connect 22 0 34 0;<br />
#P connect 51 0 44 0;<br />
#P connect 45 0 44 0;<br />
#P connect 43 0 44 0;<br />
#P fasten 32 1 30 0 485 416 491 416;<br />
#P connect 30 0 31 1;<br />
#P connect 32 2 31 2;<br />
#P connect 44 0 14 0;<br />
#P connect 52 0 49 1;<br />
#P connect 46 0 45 0;<br />
#P connect 44 1 53 0;<br />
#P connect 55 0 48 0;<br />
#P connect 48 0 47 0;<br />
#P connect 53 0 54 0;<br />
#P connect 54 3 55 0;<br />
#P connect 54 4 55 1;<br />
#P connect 54 5 55 2;<br />
#P pop;</p>
<p> [attachment=136116,767]</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/gl-position-of-argb-edges/#post-183576</guid>
					<title><![CDATA[Re: Gl position of argb edges…]]></title>
					<link>http://cycling74.com/forums/topic/gl-position-of-argb-edges/#post-183576</link>
					<pubDate>Tue, 13 Jul 2010 08:37:14 +0000</pubDate>
					<dc:creator>Ad.</dc:creator>

					<description>
						<![CDATA[
						<p>up</p>
						]]>
					</description>

					
					
				</item>

					
		
	</channel>
	</rss>

