gl.render : fsaa not working in fullscreen + newbie in jit.gl.mesh question

Dec 15, 2010 at 2:31pm

gl.render : fsaa not working in fullscreen + newbie in jit.gl.mesh question

Hi,
In the following modified patch in attachment from andrew benson, loaded on my MBP coreduo2 2,4Ghz, if I press “esc” for fullscreen, then click on the toggle “fsaa” to put ON antialiasing, it’s not working anymore. While the jit.window is not in fullscreen, fsaa ON works fine until i put the jit.window bigger than 1100*1000 pixels, then the fps decrease dramatically until it’s not working anymore if i put it a little bit bigger again.

Is it normal ?

Totally different question about the same patch : I’m able to “blend” the rendering using the alpha data in the erase color in gl.render, as you can see in the patch. But is it possible to draw transparent colors using jit.gl.mesh ?

I feel that it’s not possible because if it would, we would already have few transparent colors when banging over [jit.noise 4 float32 20 20] , no ?

Thanks,

#53961
Dec 15, 2010 at 5:32pm

Ok, i answered to my second question (msg “blend_enable 1″ to jit.gl.mesh). The result is quite funny, look at the patch bellow.

So I’m still asking for the fsaa problem,
thanks,

#194160
Dec 16, 2010 at 1:25am

Hum, fsaa is working fullscreen now after restarting the MBPro, strange.

#194161

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