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gl.render : fsaa not working in fullscreen + newbie in jit.gl.mesh question

December 15, 2010 | 2:31 pm

Hi,
In the following modified patch in attachment from andrew benson, loaded on my MBP coreduo2 2,4Ghz, if I press "esc" for fullscreen, then click on the toggle "fsaa" to put ON antialiasing, it’s not working anymore. While the jit.window is not in fullscreen, fsaa ON works fine until i put the jit.window bigger than 1100*1000 pixels, then the fps decrease dramatically until it’s not working anymore if i put it a little bit bigger again.

Is it normal ?

Totally different question about the same patch : I’m able to "blend" the rendering using the alpha data in the erase color in gl.render, as you can see in the patch. But is it possible to draw transparent colors using jit.gl.mesh ?

I feel that it’s not possible because if it would, we would already have few transparent colors when banging over [jit.noise 4 float32 20 20] , no ?

Thanks,


December 15, 2010 | 5:32 pm

Ok, i answered to my second question (msg "blend_enable 1" to jit.gl.mesh). The result is quite funny, look at the patch bellow.

So I’m still asking for the fsaa problem,
thanks,


December 16, 2010 | 1:25 am

Hum, fsaa is working fullscreen now after restarting the MBPro, strange.


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