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		<title>Cycling 74  &#187;  Topic: gl render weirdness, fluctuating fps with 2 contexts &amp; 2 screens</title>
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		<link>http://cycling74.com/forums/topic/gl-render-weirdness-fluctuating-fps-with-2-contexts-2-screens/feed</link>
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		<pubDate>Wed, 19 Jun 2013 19:09:05 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/gl-render-weirdness-fluctuating-fps-with-2-contexts-2-screens/#post-62728</guid>
					<title><![CDATA[gl render weirdness, fluctuating fps with 2 contexts &amp; 2 screens]]></title>
					<link>http://cycling74.com/forums/topic/gl-render-weirdness-fluctuating-fps-with-2-contexts-2-screens/#post-62728</link>
					<pubDate>Mon, 02 Apr 2012 10:12:57 +0000</pubDate>
					<dc:creator>dtr</dc:creator>

					<description>
						<![CDATA[
						<p>This thing has been driving me nuts for a while and I decided to get to the bottom of it this morning. Problem is I&#8217;m seeing periodic fps fluctuations with my triplehead2go projection setup.  </p>
<p>I cut it down to the patch below. The red context is what displays via the triplehead, the green is monitoring on a regular lcd display. I estimate this is not triplehead specific and the window pos and size parameters can be changed for a regular external monitor.</p>
<p>I have both the monitor and the triplehead set at 60hz refresh rate. I&#8217;d expect that by turning sync on on both windows I&#8217;d get clean 60 fps. But I don&#8217;t, see graph in the screenshot.</p>
<p>I&#8217;ve played with sync, floating and other parameters. Sometimes it disappears and stays steady at 60fps but never consistent and repeatable.</p>
<p>What I did find out is that if I set the triplehead to 75hz refresh and turn off sync the oscillation goes away. The monitor only does 50 or 60hz so I leave it at 60.</p>
<p>Is this expected behavior?</p>
<p>I&#8217;m on a hackintosh i7-2600k CPU, XFX Radeon HD6870 2GB GPU, OSX Lion 10.7.2, Max 6.0.4. Using HDMI for the monitor, DVI for the triplehead. </p>
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<p> [attachment=189993,3633]</p>
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					<guid>http://cycling74.com/forums/topic/gl-render-weirdness-fluctuating-fps-with-2-contexts-2-screens/#post-226528</guid>
					<title><![CDATA[Re: gl render weirdness, fluctuating fps with 2 contexts &#038; 2 screens]]></title>
					<link>http://cycling74.com/forums/topic/gl-render-weirdness-fluctuating-fps-with-2-contexts-2-screens/#post-226528</link>
					<pubDate>Tue, 03 Apr 2012 15:36:44 +0000</pubDate>
					<dc:creator>dtr</dc:creator>

					<description>
						<![CDATA[
						<p>bumpidump</p>
						]]>
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					<guid>http://cycling74.com/forums/topic/gl-render-weirdness-fluctuating-fps-with-2-contexts-2-screens/#post-226529</guid>
					<title><![CDATA[Re: gl render weirdness, fluctuating fps with 2 contexts &#038; 2 screens]]></title>
					<link>http://cycling74.com/forums/topic/gl-render-weirdness-fluctuating-fps-with-2-contexts-2-screens/#post-226529</link>
					<pubDate>Tue, 03 Apr 2012 20:59:41 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>With multiple windows set @sync 1, you&#8217;re going to see this kind of behavior.  There&#8217;s really no way around it as far as I know.  Last time I looked into it, there didn&#8217;t seem to be a decent solution to the problem.  The cyclic behavior is periodic drift of the hardware sync getting out of sync with the events driving the OpenGL swapping.</p>
<p>If only one windows is set to @sync 1, does the problem go away?</p>
						]]>
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					<guid>http://cycling74.com/forums/topic/gl-render-weirdness-fluctuating-fps-with-2-contexts-2-screens/#post-226530</guid>
					<title><![CDATA[Re: gl render weirdness, fluctuating fps with 2 contexts &#038; 2 screens]]></title>
					<link>http://cycling74.com/forums/topic/gl-render-weirdness-fluctuating-fps-with-2-contexts-2-screens/#post-226530</link>
					<pubDate>Wed, 04 Apr 2012 16:45:57 +0000</pubDate>
					<dc:creator>dtr</dc:creator>

					<description>
						<![CDATA[
						<p>when both screens are set at 60Hz: no. when triplehead is set higher: yes. regardless of which window is set to sync the framerate locks to the 60Hz lcd, not the triplehead.</p>
<p>tanx for clarifying!</p>
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