gl text

Apr 6, 2006 at 10:42am

gl text

Hi list,

I’m working on a patch that should organize multiple lines of dynamic
text strings in a 3d space (i.e. both the contents and positions are
So far I’ve tried and with the 2d text
speed was ok, but the output was very pixelated.
with the text3d the results where good, but frame rate dropped to ~5fps
with just 15 strings of 65 chars on 1.5Ghz G4.

Is there some more optimal way to achieve what I’m looking for?
how to get newline in / jit.lcd?

Would be nice also if could support text just as the
jit.lcd does, but i couldn’t find it documented..


Apr 6, 2006 at 1:58pm

can you provide a patch for us, to see how you’re doing it?


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