Glowing Shader for GLSL noob?
The goal is to get my jit.gl.sketch lines to glow like this:
http://www.pauldahuach.com.ar/images/vbCg%20-%20Ejemplo%2044.jpg
That looks like 3 pixel convolution+input for only select portions to me.
It seems to my noob brain that GLShaders only operate on the *faces* of objects but I think what I need is something that operates on the viewport? I think? Maybe?
Can someone point this lost soul in the right directions?
√ So I've read cycling's online tutorial for creating shaders.
√ documentation
√ the google.
i posted a patch in this topic that performs a bloom shader on opengl geometry.
should do the trick.
very cool. I'll try and implement that technique in my code.