Hello all. I had the idea of making a patch that sort of works like the stutter~ object but plays back from a constantly evolving and changing buffer via some random~ objects, groove~ and the record~ object… Everything works pretty well except every now and again as I’m playing and the patch appears to be doing its thing, I get MASSIVE feedback that loops… I cannot pinpoint where in my patch this feedback is generated.. if someone could help me solve this issue, I would greatly appreciate it..
Here is the patch:
You’ll probably get more help if you post it as a max file (took me a bit to realize that this was a m4l file).
1. you feed the record~ input with the groove~ output, well this is a feedback loop, although it’s chopped.
2. metro time interval of zero is racy. (The random object spits out integers between zero and …)
@Rodrigo: you might remove the first 32 bytes of the amxd file with a text editor and save it as a maxpat file.
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