Granular Synthesis
Hey all, first post
I have recently become obsessed with Max/Msp, and today Ive spent all day working on a Granular Synthesis Patch.
I have it justttt about perfect, but after seeing this video http://www.youtube.com/watch?v=8KPOG8R6hPo I have wanted to implement the Audio Waveform Selector from that video into my own patch.
Question is, does anybody know what Object that is, and how you might implement it?
Cheers!
Hi and welcome
it's called [waveform~], and it graphically represents the contents of a [buffer~] - it is often used to drive the [groove~] object; R/ctrl click on it to view the helpfile, which demonstrates its common usage etc
Brendan