Granular Synthesis

Dec 13, 2010 at 10:33am

Granular Synthesis

Hey all, first post

I have recently become obsessed with Max/Msp, and today Ive spent all day working on a Granular Synthesis Patch.
I have it justttt about perfect, but after seeing this video I have wanted to implement the Audio Waveform Selector from that video into my own patch.

Question is, does anybody know what Object that is, and how you might implement it?


Dec 13, 2010 at 10:53am

Hi and welcome

it’s called [waveform~], and it graphically represents the contents of a [buffer~] – it is often used to drive the [groove~] object; R/ctrl click on it to view the helpfile, which demonstrates its common usage etc



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