Graphical display of objects
A couple ideas:
- Is the offset really necessary? When I make bpatchers, I move everything up to the far upper left before saving so I never have to send the offset message. The offset feature is more for when you want your bpatcher to be a "scrolling window" that can display different sections of the bpatcher at different times.
- If you use a bpatcher widget a lot, try setting it up as clipping so you can add it via the "Paste from" menu. See the Max Fundamentals pdf.
Also consider using pvar to detach your GUI objects from everything else. Then move all the non-GUI objects off to one side and hide them so all you see is the GUI objects when the patch is locked. This kind of approach will get easier with the presentation mode feature coming in Max 5.
What I am trying to do is something like the ready objects provided with max, you type uslider for example and have a uslider designed instantly. But I’ll try using clippings, it may be enough, thanks.
Adam Murray schrieb:
> – If you use a bpatcher widget a lot, try setting it up as clipping
> so you can add it via the "Paste from" menu. See the Max Fundamentals
Or even better, save it as a prototype for bpatcher…
Quote: Stefan Tiedje wrote on Thu, 01 November 2007 04:55
> Or even better, save it as a prototype for bpatcher…
Oh, right. That makes more sense. Clippings are good to paste in a group of bpatchers/whatever.
I wish bpatcher could take the patch name as an argument instead of making us open up the inspector. Then we could use shortcuts with bpatchers too.
(BTW the Editing chapter of the Max Topics guide explains prototypes, clippings, shortcuts)